EMPTY CYCLE_aQfOwT.pdf

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Cory Burns
- Game Design / Writing
/
Jean Verne
- Print layout - jeanverne.carrd.co
MonMon
- Art - twitter.com/MON_2501
Copyright 2022 © Rookie Jet Studio LLC
EMPTY
CYCLE
C O N T EN T S
LIST
//
INTRO
CHARACTER CREATION
PARASITE CREATION
PLAYING THE GAME
ENEMY CREATION
DESIGNER NOTES
4
6
12
18
32
38
EMPTY CYCLE
focuses on the
mental and existential
issues of
being a
teenager
and growing to maturity in a
boring town
where there is nothing to do.
EMPTY CYCLE
Draws heavily upon
the
melancholy
and
existential crises
we face as teenagers in
such a place and uses these focal points of loneliness,
uncertainty, and sadness in order to craft a
meaningful
and
action-packed
journey.
Suddenly,
everything changes
when otherworldly beings known
as "Parasites" arrive on earth and begin to affix themselves to our
protagonists in order to
survive.
Parasites are humanoid, planet-
hopping alien beings that are able to take on a new human
form
based on their hosts
Complex, Emotions
and
Desires,
often using
an attractive appearance to
persuade
and
influence
their hosts
for a mutual gain between the two life forms.
However, there is another set of beings known by the Parasites
and
Epoch Agency
known as “Reapers”. These Reapers, much
like their Parasite counterparts, look
remarkably
human and
almost
angelic
yet they possess
extraordinary abilities
much
like their Parasite counterparts. A Reaper’s goal seems to be
solely to
eradicate
the Parasites while the Parasites
resist
and
find suitable hosts in order to utilize their own
parasitic abilities.
Once the Parasite(s) arrive,
strange events
begin to happen
within the town. Ranging from a
robot
attacking you through your
TV screen to a
giant hand
falling onto your town from outer
space.
No one knows
what causes these events but you have a
feeling it has something to do with the Parasites and Reapers
presence
in your world.
In a way, Parasites represent the
Characters maturity
or desire
for maturity while Reapers and other elements may represent the
things these Characters
suppress
within themselves.
EMPTY
CYCLE
is a short but deep seated game that aims to incorporate
symbolism
in every turn and action.
EMPTY
CYCLE
4
In
EMPTY CYCLE
players will need the following:
Blank paper
(or printed Character Sheets.)
A set of
polyhedral dice
or a dice rolling app.
Some
pencils.
1-2 players
and one
GM.
Players will be making use of a
d4, d6,
and
d8
to begin the game. Each
die
is
assigned to each individual
Stat
for both the Player Character and Parasite
respectively
in order to make various
Checks.
These Stats can be
used
interchangeably
or together as a
Junction
to surpass everyday obstacles,
enemies, and otherworldly events.
EMPTY CYCLE
is very adaptable and can be used in a
myriad
of ways to suit your
tabletop game, as the core of this
system
allows you to
control two entities
as
one character. EMPTY CYCLE also comes with a decent amount of
information
that will be helpful in aiding both the GM and the Players in
understanding
the
inner workings of the
EMPTY CYCLE
system and purposes throughout this book.
5
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