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ADDITIONAL
Rules for Fantastic Medieval Wargames
Campaigns Playable with Paper and Pencil
And Miniature Figures
SUPPLEMENT
PHILOTOMY’S MUSINGS
BY
JASON CONE
NOT
Published by
TSR RULES
Price
$0.00
PHILOTOMY’S
Musings
A collection of interpretations, house rulings, expansions, and
general pontification on the nature of the Original Dungeons &
Dragons rules by Gary Gygax and Dave Arneson
By Jason Cone
1
Writing: Jason Cone
Editing/Layout: Jason Vey
Artwork culled from various sources around the Internet and used
under the Fair Use Doctrine. No claim to ownership or challenge to the
copyright of the artwork’s owners is intended or implied.
Dungeons & Dragons® is a registered trademark of Wizards of the
Coast, Inc. No claim or challenge to this copyright is intended or
implied.
Copyright © 2007 by Jason Cone.
Philotomy’s OD&D Musings can be found at: http://www.philotomy.com/
2
CONTENTS
Overview ........................................................................................................... 4
What This Book Is About ............................................................................... 4
What This Is Not About ................................................................................. 5
Ability Scores & Bonuses .................................................................................. 5
Abstract Combat ................................................................................................ 6
Armor Class ....................................................................................................... 8
Burning Oil ......................................................................................................... 8
Called Shots ...................................................................................................... 9
Class & Race ................................................................................................... 10
Creating an "Old-School" Dungeon ................................................................. 12
Considering OD&D? ........................................................................................ 19
Approach it fresh ......................................................................................... 19
Play it for what it is ...................................................................................... 19
Restrain yourself ......................................................................................... 19
Critical Hits ...................................................................................................... 19
Damage & Hit Points ....................................................................................... 20
The Dungeon as a Mythic Underworld ............................................................ 22
Essential & Recommended Material................................................................ 24
Essentials .................................................................................................... 24
Highly Recommended ................................................................................. 24
Recommended for Inspiration ..................................................................... 24
Experience & Advancement ............................................................................ 25
Gaze Attacks ................................................................................................... 27
Helmets ........................................................................................................... 27
Hit Dice ............................................................................................................ 28
Initiative & the Combat Sequence ................................................................... 29
Detailed Combat Sequence ........................................................................ 29
Rules for Missile/Ranged Attacks ........................................................... 30
Rules for Spellcasting ............................................................................. 30
Rules for Melee & Movement .................................................................. 31
Background............................................................................................. 32
Simple Combat Sequence........................................................................... 32
Level Scaling ................................................................................................... 32
Magic Armor & Shields .................................................................................... 34
Magic Swords .................................................................................................. 34
Movement in Combat ...................................................................................... 35
Movement While Exploring .............................................................................. 36
Multiple Attacks ............................................................................................... 37
Player Skill vs. PC Skill .................................................................................... 37
Rose Colored Glasses ..................................................................................... 38
Scrolls .............................................................................................................. 39
Spell Special Effects ........................................................................................ 40
Surprise ........................................................................................................... 41
THAC0? ........................................................................................................... 42
Thieves & Thief Skills ...................................................................................... 43
Turning Undead ............................................................................................... 45
Two-Weapon Fighting ..................................................................................... 47
Vancian Magic ................................................................................................. 47
3
OVERVIEW
What This Book Is About
This booklet is about OD&D, as it is played when I run the game. When
I talk about "OD&D," I'm referring to Original Dungeons & Dragons
(published in 1974), which included three booklets: Men & Magic,
Monsters & Treasure, and The Underworld & Wilderness Adventures.
There were multiple rules supplements released for OD&D, including
Greyhawk, Blackmoor, Eldritch Wizardy, and Gods, Demi-gods, &
Heroes. There is also Swords & Spells, a set of miniature rules based
on D&D and Chainmail. Lastly, I consider the Holmes Basic Set as a
close relation of the OD&D family. My personal OD&D game consists of
rules from the three brown books, plus house-rules (i.e. I'm not using
many rules from the supplements). It also owes a great deal to Meepo's
Holmes Companion, which got me started down the OD&D path. I hope
the thoughts on this page will be helpful to someone that is thinking
about running an OD&D game. There's also a link to my B4 Lost City
campaign log on the web, at:
http://www.philotomy.com/lost_city.html
4
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