Catalyst 35002 - Tech Manual [2021] (6th printing).pdf

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CORE CONSTRUCTION RULES
How does a MechWarrior interface with a
BattleMech? How does a ProtoMech really work?
When was the Gauss rifle or the Particle Projector
Cannon developed? Or how can I just make my
own, cool and unique BattleMech design? If
you’ve ever been plagued by these questions,
then get on your coveralls and make sure you’ve
got your astech certification, because you’re
about to dive into
BattleTech
construction!
A companion volume to
Total Warfare
, the
Warfare™
BattleTech TechManual
combines all the
TechManual™
construction rules for the various units presented
in that core rules set. Streamlined and updated,
it contains all the core weaponry and equipment
from previous rules set, as well as the newest,
bleeding edge technologies. More than just a
rulebook, however, the
TechManual
presents
numerous sourcebook-style treatises, providing
the in-universe context for these units and the
technologies of their development. A must have
resource for any
BattleTech
aficionado!
Under License From
®
ISBN 978-0-9792047-2-2
539 99
$39.99
©2007-2020 The Topps Company, Inc. All Rights Reserved. BattleTech TechManual, Classic BattleTech, BattleTech, BattleMech,
’Mech, and the Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other
countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in China.
9
WEBSITE: CATALYSTGAMELABS.COM
780979 204722
BATTLETECH
TECHMANUAL
TM
• CATALYST GAME LABS •
MM
On December 26, 3067, the Wolf’s Dragoons are the first to feel the full fury of the Word of Blake Jihad.
INTRODUCTION
Fiction
Fiction Vs. Rules
Fiction Vs. Art
Components
Units
Other Units
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8
9
9
9
13
THE SHAPE OF THINGS TO COME
14
CONSTRUCTION BASICS
Weight (Mass)
Unused Weight
Conventional Infantry
Space (Criticals)
BattleMechs and IndustrialMechs
Battle Armor
Combat Vehicles and Aerospace Units
Conventional Infantry
ProtoMechs
Support Vehicles
Technology Base
Shared Technology
ProtoMechs
Support Vehicles
Other Units
Omni Technology
Allowed Units
Prohibited Units
Weapons and Ammunition
Heavy Weapons
Medium Weapons
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18
18
18
18
19
19
19
19
19
19
19
19
19
19
19
20
20
20
20
20
Light Weapons
Battle Armor Weapons
Conventional Infantry Weapons
Ammunition
Cost and Battle Value
Cost
Battle Value (BV)
Rounding and Percentages
General Rounding (Up, Down and “Normally”)
Rounding and Weight
Rounding and Space
Rounding and Armor/Internal Structure
Rounding and Costs/Battle Value
Percentages
Record Sheets
Record Sheet Types
Record Sheet Basics
’Mech Record Sheet
ProtoMech Record Sheet
Vehicle Record Sheets
Battle Armor Record Sheet
Conventional Infantry Record Sheets
Aerospace/Airship Record Sheets
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20
21
21
21
21
21
21
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22
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22
22
22
22
24
25
26
27
27
28
BATTLEMECH TECH: A PRIMER
30
BATTLEMECH CONSTRUCTION
BattleMech Basics
Technology Base
Weight
Space
The Design Process
Step 1: Design the Chassis
44
44
45
45
45
46
Choose Technology Base
Choose Weight (Tonnage)
Allocate Tonnage for Internal Structure
Step 2: Install Engines and Control Systems
Install Engine
Add Gyroscope
Determine Jump Capability
Add Cockpit
Special Physical Enhancements (MASC/TSM)
Step 3: Add Additional Heat Sinks
Step 4: Add Armor
Step 5: Add Weapons, Ammunition and Other Equipment
Step 6: Complete the Record Sheet
OmniMechs
46
46
46
48
48
50
51
52
52
53
54
57
59
59
THE MECHANIZED BATTLEFIELD
90
INTRODUCTION
94
94
95
95
96
96
96
97
97
98
100
100
102
103
103
103
104
105
107
109
109
COMBAT VEHICLE CONSTRUCTION
Combat Vehicle Basics
Movement (Motive) Type
Technology Base
Weight (Tonnage)
Designing Combat Vehicles
Step 1: Design the Chassis
Choose Motive Type
Choose Technology Base
Choose Weight (Tonnage)
Allocate Tonnage for Internal Structure
Step 2: Install Engines and Control Systems
Install Engine
Add Lift/Dive Equipment or Rotors
Determine Jump Capability
Add Control Systems
Special Physical Enhancements
Step 3: Add Heat Sinks
Step 4: Add Armor
Step 5: Add Weapons, Ammunition and Other Equipment
Step 6: Complete the Record Sheet
OmniVehicles
CONSTRUCTION
BASICS
BATTLEMECH
CONSTRUCTION
INDUSTRIALMECH
CONSTRUCTION
PROTOMECH
CONSTRUCTION
COMBAT VEHICLE
CONSTRUCTION
SUPPORT VEHICLE
CONSTRUCTION
CONV. INFANTRY
CONSTRUCTION
BATTLE ARMOR
CONSTRUCTION
AEROSPACE UNIT
CONSTRUCTION
WEAPONS AND
HEAVY EQUIPMENT
INFANTRY WEAPONS
AND EQUIPMENT
COSTS AND
AVAILABILITY
INDUSTRIALMECHS:
TARGET OF OPPORTUNITY?
60
INDUSTRIALMECH CONSTRUCTION
IndustrialMechs Basics
Technology Base
Weight
Space
Designing IndustrialMechs
Step 1: Design the Chassis
Choose Technology Base
Choose Tonnage
Allocate Tonnage for Internal Structure
Step 2: Install Engines and Control Systems
Install Engine
Add Gyroscope
Determine Jump Capability
Add Cockpit
Special Physical Enhancements
(Environmental Sealing, Industrial TSM)
Step 3: Add Heat Sinks
Step 4: Add Armor
Step 5: Add Weapons, Ammunition and Other Equipment
Step 6: Complete the Record Sheet
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64
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65
65
66
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66
67
67
69
69
69
70
71
72
74
75
HOT PRODUCTS OF 3067
110
SUPPORT VEHICLE CONSTRUCTION
Support Vehicle Basics
116
Movement (Motive) Type
116
Technology Base
117
Weight (and Size)
117
Designing a Support Vehicle
118
Step 1: Design the Chassis
118
Choose Motive Type
118
Choose Technology Base
119
Choose Weight (Tonnage)
119
Allocate Weight for Internal Structure
121
Step 2: Install Engines and Control Systems
126
Install Engine
126
Determine Fuel Capacity
128
Determine Structural Integrity (Airships/Fixed-Wings Only) 130
Add Lift/Dive Equipment or Rotors
131
Determine Jump Capability
131
Add Control/Crew Systems
131
Special Physical Enhancements
133
Step 3: Add Heat Sinks
133
Step 4: Add Armor
134
Step 5: Add Weapons, Ammunition and Other Equipment
136
Step 6: Complete the Record Sheet
139
Support OmniVehicles
139
PROJECT: PROTOMECHS
76
PROTOMECH CONSTRUCTION
ProtoMech Basics
Technology Base
Weight
Space
Designing a ProtoMech
Step 1: Design the Chassis
Choose Weight
Allocate Weight for Internal Structure
Step 2: Install Engines and Control Systems
Install Engine
Determine Jump Capability
Add Cockpit
Special Physical Enhancements
(ProtoMech Myomer Booster)
Step 3: Add Heat Sinks
Step 4: Add Armor
Step 5: Add Weapons, Ammunition and Other Equipment
Step 6: Complete the Record Sheet
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BATTLE VALUE
BOOT CAMP BASICS
140
INDEX
CONVENTIONAL INFANTRY
PLATOON CONSTRUCTION
Conventional Infantry Basics
Motive Type
Technology Base
RECORD SHEETS
144
144
145
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