Against the Darkmaster Rulebook_l5yNNM.pdf

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Credits
OPEN ENDED
GAMES
Massimiliano Caracristi | Lead Designer
Tommaso Galmacci | Art Director
Nikola Segoloni | Layout Editor
Paolo Vecchiocattivi | Webmaster & IT
INTERIOR
ARTISTS
Francesco Saverio Ferrara, Tommaso Galmacci, Rich Longmore,
Heraldo Mussolini, Andrea Piparo, Marcin Ściolny
COVER
ARTIST
Andrea Piparo
MAPS
Tommaso Galmacci, Glynn Seal
CHARACTER
SHEET
Amber Seger
SHORT
FICTION
Paul Kidd
EDITING & REVISION
Sándor Gebei
PLAYTEST
Davide Borgia
Enrico Bosio
Martin Carpentari
Bradly “Oak” Cozby
William D’Hollander
Filippo De Giorgi
Angela Di Fiore
Federica Di Pietrantonio
Gabe Dybing
Father Eretius
Stefano Finzi
Antonella Giancotti
John Greenheck
Alessandro Grott
Gian Holland
Matt Jowett
Daryl Lanz
Wesley Ligon
Daniel Mura
Mike From Pittsburgh
C. William Perkins
Alessandro Petri
Giulio Piazza
Lorenzo Raggi
Tyler Steinley
Luigi Vittoria
Renata Zanettini
Gabriella Zugno
Against the Darkmaster
-
The Classic Game of Fantasy Adventure
is a trademark of
Open Ended Games, Inc.
The
Against the Darkmaster
logo and all original artwork content herein are
Copyright © 2016–2021, Open Ended Games, Inc and their respective authors.
Open Ended Games, Inc.
200 Carman Ave Apt # A36
East Meadow, NY, 11554, USA
Table of Contents
Introduction - Against the Darkmaster
Setting ....................................................................................................................
6
Good vs Evil ...............................................................................................6
The Darkmaster .......................................................................................7
Ruins of Ages Past ....................................................................................7
Magic is Rare and Dangerous.............................................................8
The Gods Watch from Afar ..................................................................8
Heroism & Hope.......................................................................................8
Sources of Inspiration.....................................................................................
9
Literature ....................................................................................................9
Cinema ........................................................................................................9
Heavy Metal ...........................................................................................10
Other RPGs .............................................................................................10
Chapter 4 - Cultures
Cultural Skill Ranks.............................................................................44
Spells ..........................................................................................................44
Outfitting..................................................................................................44
Passions and Worldview ....................................................................44
Starting Wealth Level ..........................................................................44
Arctic ..................................................................................................................
48
City .......................................................................................................................
49
Deep ....................................................................................................................
50
Desert..................................................................................................................
51
Fey ........................................................................................................................
52
Hill ........................................................................................................................
53
Noble...................................................................................................................
54
Pastoral ...............................................................................................................
55
Plains ...................................................................................................................
56
Seafaring ............................................................................................................
57
Weald ..................................................................................................................
58
Woad ...................................................................................................................
59
Marauding ........................................................................................................
60
Book One
A
Fellowship Gathers
Chapter 1 - The Basics
The Players ..............................................................................................12
The Game Master.................................................................................12
Your Tale ..................................................................................................12
Dice and Dice Rolls ..............................................................................12
Type of Dice Rolls ..................................................................................13
Chapter 5 - Vocations
Vocational Bonuses ..............................................................................62
Vocational Spell Lores .........................................................................62
Development Points .............................................................................62
Magic Points Gain per Level ............................................................62
Warrior...............................................................................................................
64
Rogue ..................................................................................................................
65
Wizard ................................................................................................................
66
Animist...............................................................................................................
67
Champion .........................................................................................................
68
Dabbler ...............................................................................................................
69
Chapter 2 - Creating a Character
Character Creation Checklist ..................................................................
14
Stats......................................................................................................................
15
Stats Description ...................................................................................15
Generating Stats ....................................................................................16
Chapter 3 - Kins
Available Kins ........................................................................................18
Kin Modifiers..........................................................................................19
Man......................................................................................................................
20
High Man ..........................................................................................................
21
Dwarf ..................................................................................................................
22
Halfling ...............................................................................................................
24
Half Elf ................................................................................................................
26
Silver Elf .............................................................................................................
28
Dusk Elf ..............................................................................................................
30
Star Elf.................................................................................................................
32
Wildfolk .............................................................................................................
34
Orc .......................................................................................................................
36
Half Orc .............................................................................................................
38
Stone Troll ........................................................................................................
40
Firbolg .................................................................................................................
42
Chapter 6 - Skills
Skill Bonus ...............................................................................................70
Skill Progression.....................................................................................73
Armor........................................................................................................74
Combat .....................................................................................................74
Skills Description...........................................................................................
74
Adventuring ............................................................................................75
Roguery .....................................................................................................76
Lore ............................................................................................................78
Spells ..........................................................................................................80
Body ...........................................................................................................80
Specialty Skills.................................................................................................
81
Chapter 7 - Backgrounds
Background Points ...............................................................................86
Requirements..........................................................................................87
Backgrounds Description ..........................................................................
88
Chapter 8 - Finishing Touches
Derived Attributes................................................................................98
Size .............................................................................................................99
Starting Equipment..............................................................................99
Naming Your Character .....................................................................99
Chapter 9 - Passion and Drive
Passions ............................................................................................................100
Choosing Passions ..............................................................................100
Changing Passions .............................................................................101
Drive ..................................................................................................................102
Increasing Drive..................................................................................102
Spending Drive....................................................................................
103
Heroic Path.....................................................................................................104
Milestones and Revelations............................................................104
Passing the Torch ................................................................................104
Spell Casting Requirements ...........................................................129
Casting Time and Concentration ................................................129
Concentrating on a Spell .................................................................131
Magical Resonance ...........................................................................132
Spell Failure .........................................................................................134
Overcasting ....................................................................................................135
Can you cast that Spell? ............................................................................137
Chapter 13 - Movement and Travelling
Encumbrance ................................................................................................138
Determining Encumbrance Level ................................................139
Travels...............................................................................................................139
Preparing for Travel ..........................................................................140
Calculating Travel Time .................................................................140
Traveling Hazards .............................................................................141
Hazard Categories ............................................................................143
Encounters and Evasion ..................................................................145
Chases ....................................................................................................145
Other Perils ..........................................................................................145
Foraging .................................................................................................147
Campsites and Safe Havens ....................................................................154
Camping................................................................................................154
Safe Havens ..........................................................................................
155
Activities in a Safe Haven ...............................................................158
Chapter 10 - Character Advancement
Levels and Progression .............................................................................106
Gaining Experience Points .............................................................106
Setting the Achievements.................................................................106
Achievement List Examples ...........................................................
107
Character Creation Recap.......................................................................110
Book Two
Trails of Adventure
Chapter 11 - Resolving Actions
Skill Rolls ...............................................................................................120
Difficulty ...............................................................................................121
Taking the Time ..................................................................................121
Helping ...................................................................................................121
Tools ........................................................................................................122
The Die is Cast ....................................................................................122
Conflicting Actions ............................................................................123
Save Rolls ..............................................................................................123
Resolving Save Rolls ..........................................................................124
Points of Failure ..................................................................................124
Attack Rolls ..........................................................................................124
Spell Casting Rolls..............................................................................124
Chapter 14 - Equipment and Wealth
Wealth Level ..................................................................................................160
WL0: Serf or Outcast........................................................................160
WL1: Struggling ..................................................................................
160
WL2: Commoner ...............................................................................
160
WL3: Gentry........................................................................................
160
WL4: Lesser Noble .............................................................................160
WL5: Greater Noble/Ruler ............................................................161
Determining Starting Wealth Level ............................................161
Buying Goods ......................................................................................161
Increasing Wealth ..............................................................................163
Equipment ......................................................................................................164
Armors .............................................................................................................170
Armor and Shield description .......................................................170
Weapons ..........................................................................................................176
Weapon description ..........................................................................
177
Chapter 15 - Combat
The Tactical Round.....................................................................................182
How long is a Round? .......................................................................182
Tactical Round Sequence ................................................................182
Actions in Combat.............................................................................184
Tactical Movement ...........................................................................185
Arduous Terrain & Obstacles .......................................................
187
Chapter 12 - Magic
Spell Lores.......................................................................................................126
Spell Learning Restrictions .............................................................126
Magic Points ..................................................................................................128
Casting Spells ................................................................................................129
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