2D6 Dungeon - Tables Codex. Backers Version.pdf

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2D6 Dungeon
Tables Codex
A roll and write, print and play, solo player, dungeon crawler game
Written and Designed by
Toby Lancaster
Cover Art by
Eric Pommer (cover), Daniel Comerci and Dean Spencer
Proofreaders
Brent Ritchey, Clive Sutherland and Vincent Yip
Playtesters
Steve Boulter, Victor Haerinck Jr., Scott Kirby, Paul Baker, Nick Moore,
Tammy Dave, Frederico S. B. Mesquita, Tenten Kasak, Daniel Glassey,
James Marshall, Jess Rombocos, Michael Russell, Clive Sutherland,
Michael Ladd, Kaleb Mayfiled, Brian Moore, Tim Archer, Chris Brown,
Kasla Anesh, Patrick Philippi, Bob Bell, Brett Moyer, Jonathan Mortimer,
Michael Frusti, Vincent Yip, Dave Yan, Curt Rustle, Ibah Mycin,
Dimme, Orey Crounk, Loren, Dunbruha Jones, Leszek Cimala,
Todd Pote, Justin Vinci, Angelika Fröhlich, William Beekman,
Doug Rosengard, Michael Philips, Eccentric Marcupial,
Patrick Szellas, Jeffrey Mullen, Julien Touzot, Sam Walm
sley
João Campos, Javier Altman, Kevin Wiles, Eric Maxham (Flow Charts)
Copyright 2023 DR Games (Version - 1)
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The Tables Codex
of the range of the table. Some tables,
even though they require just one die
to be rolled, will have a broader range
To play 2D6 Dungeon you will need to
of results, but this is taking into
refer to the tables in the Tables Codex.
account the application of modifiers to
The tables are split up into four groups
the roll in this case. This allows for
and their pages highlighted with set
more extreme rolls to have a more
colour.
specific consequence.
Generic tables that can apply to every
level and serve as general reference are
Optional Tables
listed in yellow and start on page 5.
A selection of optional tables can be
found at the back of the Tables Codex
Random lists tables that list random
book on page 129.
selections of items and will be
accessed throughout the game are
listed in green starting on page 14.
Loot tables that list loot that can be
found in game are listed in pink
starting on page 18.
Level tables that are needed for
individual levels are listed in a range of
colours, separated into groups of two
levels, starting on page 33.
Creature Cards are listed in page of
four cards from page 101.
The Modified Ranges Rule
Some tables do not account for higher
or lower numbers after modifiers are
applied. In these cases, the Modified
Ranges Rule applies. This means that
you roll a zero for example on a table
and the nearest number is 1 you follow
the result for the 1. Or if you roll a
seven and the table only shows a six
then you go with the six. No bonuses
or penalties are applied for being out
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Generic Tables
Tables that can apply to every level and serve as reference
Table
Page
Armour Table 1
6
ENAT1
- Enchanted Armour Table 1
6
FTCCT1
- Failed to Cast Correctly Table 1
7
GCT1-
Gem Combination Table 1
7
Magic Items Table 1
8
Magic Potions Table 1
9
Magic Scroll Table 1
10
POLT1
- Portcullis Lever Table 1
11
RFUT1
- Recovery From Unconsciousness Table 1
11
STIT1
- Stolen Item Table 1
12
Starting Armour Table 1
12
Starting Scroll Table 1
12
Values of Gems Table
12
Values of Miscellaneous Items Table
12
Weapon Manoeuvres Table 1
13
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