*DO NOT READ THIS IF YOU HAVEN'T PLAYED THE GAME. SERIOUSLY* The list below contains spoilers! This is a game meant to be played without knowing much about it. The more you know, the less surprises there will be. Reading the list below without having played the game will make it worse for you. If that's what you want to do then, fine. I won't stop you. But I will do my best to try to stop you. I'm trying to save you from yourself, let me. Or read it all if you want, it's your decision. Honestly it won't affect me. And if you like games spoiled then what do I care? But at least I'm going to do my part to warn you. Enjoy the game. 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Update V1.1: January 28, 2015 Added: Linux build. Fixed: Mouse sensitivity not always saved for player. Fixed: Some sounds not affected by Volume adjustment. Fixed: Glitch texture in greenhouse D365. Fixed: Music in Lounge sometimes muted or not affected by volume adjustment. Update V1.0: December 18, 2014 Added: Achievements Added: More Main Menu commands Added: Station info screen to Lounge Added: D365 Items for new lounge screen Added: Spaceship to pick you up Added: Sign above lower food storage door, changes during station reboot. Added: More movement of items to waste area. Fixed: Close queue for Airlock door so it can't get stuck open Fixed: Main Menu: Admin Terminal and Resume both had #4 at first start Fixed: Ctrl was binded to crouch and interact Fixed: One crate lid under Lounge stairs would disapear Fixed: D365 Mental stability retake would extend string Fixed: Item held would swing oddly when mouse was inverted or mouse sensitivity changed. Fixed: Removed lots of unused items. Fixed: CR Resident View info Fixed: Bedside table colliders were too low Fixed: Screen blank during Catastrophic failure in greenhouse Fixed: Missing click noise on main menu Fixed: Copyright info on main menu changed from screen to screen Changed: OSHA posters to text info, custom to the game, not OSHA Changed: Gltich textures Changed: Player Profile command text on most days Changed: Jeff messages throughout. Changed: Credits logo Changed: Readme file. Changed: Location of disks so two don't have to be held at once to read. Early Access Update #5: December 10, 2014 Added: Extended gameplay path. Added: Backtrack system. Added: Crackable bay window, D365. Added: Fire extinguisher texture change system. Added: Multiple new SysAdmin messages. Added: Follow-up Mental Stability check. Added: New contents to lounge crates. Added: Multiple story disks. Added: Towel change system. Added: Tree growth system for new day. Added: Bedroom pillow change system. Added: New hall Post-its on new day. Added: Crate lid face in lounge on new day. Added: New systems in new kitchen days. Added: Door close system for areas left. Added: Administrator Terminal to main menu. I'm not even telling Early Access players what commands work here. Don't even ask. Fixed: Airlock floor collider not working properly. Fixed: Text on profile info doesn't clear properly. Fixed: Lids removed in lounge on D365 still gone on D1. Fixed: Kitchen D365 cabinet: pick up book when you open it. A few other doors too. Fixed: If you crouch and strafe left or right foot steps sound moves left or right correspondingly. Fixed: Tree loader location (was clipping stairs). Fixed: Lounge would disappear but was still be accesable. Fixed: Wall in lower food storage disappears when going into skybox. Fixed: Checkpoint bug, when restarting from a checkpoint you go back to the lounge, D365 Fixed: General optimization. Fixed: Bedroom door breaks if opened during System Check. Fixed: Bedroom light sound from wrong location. Fixed: Collision under Lounge stairs. Fixed: Some items would get stuck if clicked during pause. Fixed: Changed all input to general buttons rather than specific mouse/keyboard buttons so they can be changed in the configuration. Fixed: Colliders on walkways. Fixed: Improved colliders on all hall floors. Changed: Game-play path. Changed: Text on Kitchen terminal for broken meal distributor. Changed: Minor text on messages in Lounge. Changed: Removed unnecessary lighting outside station. Changed: Disk system accounts for backtracking. Changed: Reduced size of disk drive trigger. Changed: FOV can't be changed in pause menu, only main menu. Working on a fix but it may stay this way. Early Access Update #4: November 25, 2014 Added: Crouch! Added: Functionality to greenhouse bay doors. Added: Two new Resident Views. Added: Interactive valve in kitchen. Added: Save system for Tree Murder/Savior System. Added: Save system for broken screens. Added: Confirmation before quiting game. Added: Ability to drink from bottles after microwaving. Added: Achievements framework (no real achievments in yet). Added: Disk framework (one disk in game, many more soon) Added: Error for bedroom picture frame on return. Added: Additional lights to Food Storage area. Added: More accents/grunge for D365. Fixed: A few items that would break the interaction system. Fixed: Bathroom faucet could be triggered while already running. Fixed: Broken glass inside trash bin double sized. Fixed: Footsteps getting stuck on/off. Fixed: Muted audio on first open. Fixed: Most audio should now pause when the game is paused. (the station hum keeps going on purpose) Fixed: Issue where you could get into the greenhouse when you shouldn't have been able to. Changed: Cabinet labels/symbols. Changed: Command for player info and Jeff messages. Changed: Some text on Jeff messages. Keep Clear. Changed: Location of Command for player info. Changed: Calibration flash in greenhouse ends with different view. Changed: Ceiling texture in Food Storage area. Early Access Update #3: November 7, 2014 Added: New item highlight/pickup system. Added: Interactivity to almost all small items (dishes, books, etc.) Added: Interactive valves to main pipes in greenhouse. Added: Tree Murder/Savior System. Yeah, that's right. (not tied to save system yet.) Added: Trash disposal system. Added: Waste catch in lower pantry. Added: Picture frame in bedroom (custom images based on Profile). Added: Scratches for moved plant bases. Added: Lounge nap zone. Yep. Added: Lower pantry crates. Added: Breakable terminal screens. (not tied to save system yet.) Added: Items to skybox area (more to come). Added: Additional fire extiguishers. (Safety First!) Added: More door labels to kitchen cabinets. Fixed: Double vision for held objects when headbob turned on. Fixed: Some objects clipping environment when held. Fixed: Colliders on Bay doors. Fixed: Pause menu didn't always cover entire screen. Fixed: Ability to pull items out of the microwave. Fixed: Drawers/Cabinets double opening. Fixed: Ability to pull items through cabinets. Fixed: Bedroom pillow texture. Changed: No more examine objects, pickup only. Changed: Ceiling textures, now with more fancy. Changed: Bedroom vase texture. Changed: Terminal wire colors to match new ceiling wires. Changed: Location of OSHA screen in Kitchen. Changed: Drawers to door in kitchen. Changed: Improved colliders throughout, especially flooring. Early Access Update #2: October 17, 2014 Fixed: Kitchen table can fold through floor. Fixed: Small objects like pencils clip through doorframe and doorjams. Fixed: All main menu options in pause menu. Fixed:...
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