2D6 Dungeon - Core Rules (Current Version).pdf

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2D6 Dungeon
Core Rules
A roll-and-write, print & play, solo player, dungeon crawler game
Written and Designed by
Toby Lancaster
Cover Art by
Eric Pommer
Proofreaders
Brent Ritchey and Clive Sutherland
Playtesters
Steve Boulter, Victor Haerinck Jr., Scott Kirby, Paul Baker, Nick Moore,
Tammy Dave, Frederico S. B. Mesquita, Tenten Kasak, Daniel Glassey,
James Marshall, Jess Rombocos, Michael Russell, Clive Sutherland,
Michael Ladd, Kaleb Mayfiled, Brian Moore, Tim Archer, Chris Brown,
Kasla Anesh, Patrick Philippi, Bob Bell, Brett Moyer, Jonathan Mortimer,
Michael Frusti, Vincent Yip, Dave Yan, Curt Rustle, Ibah Mycin,
Dimme, Orey Crounk, Loren, Dunbruha Jones, Leszek Cimala,
Todd Pote, Justin Vinci, Angelika Fröhlich, William Beekman,
Doug Rosengard, Michael Philips, Eccentric Marcupial,
Patrick Szellas, Jeffrey Mullen, Julien Touzot, Sam Walm
sley
Copyright 2023 DR Games (Version 0.999)
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Contents
Introduction, What You Need to Play
Setting, The Subterranean Gods
Coinage and Gems, Quest Items
Ten Levels, Becoming a Legend
The Dice, Types of Rolls
Primary and Secondary Dice
The Modified Ranges Rule
Creating an Adventurer
Levelling Up, Capacity
Health Points, Death
Into the Dungeon, Dungeon Ancestry
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Generating Dungeon Rooms
Encounter the New Room
Identifying the Room and Its Contents
Special Unique Rooms, Checking Doors
Locks and Lock Picks
Portcullises, Stone Slabs, Magical Barriers
Tracking Back, Secret Doors
The Next Level, Using Rations, Resting on Stairs
Entrance to the Next Level
Inventive Usage, Enemy Corpses, Containers
Containers, Making a Sound
Fires, Offerings to the Gods
Herbal Remedies
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Precision Checks, Fixing Things
Making Up Rations, Meat, Narrative Moments
Combat; Manoeuvres, Shift Points, Interrupt Stat
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Contents
Combat Sequence, Shifting the Dice
Shifting Restrictions, Shifting Dice for Monsters
Missing, The Fatigue Die
Armour Dice Sets, Combat Round 7 Onwards
Fearful Momentum, Winning Combat
Potion Bombs, Potion Bomb Type Table
Treasure and Experience, Creature Cards
Magic, Using Magic Scrolls, Using Magic Potions
The Power of the Gods, Calling for Favour
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Mishap and Prime Attack Rolls, Armour Deflection 24
Multiple Creatures, Throwing/Recovering Weapons 26
Special Favoured Items, Bloodied or Soaked
Lower Levels, Modifiers
Increasing the Difficulty Level, Armour Checks
Outnumbered, Leaving the Dungeon
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Liberating Prisoners, Market
Selling Items, Buying Items
The Engraver, The Herbalist
In the Evening, Tavern Exploits (and Table)
The Temple, Town Hall, Arm Wrestle Table
Legendary Rewards
Character Sheet
Quick Reference Combat Cards
God Cards
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Herb Cards
Dot Grids
Crib Sheets
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