Soldiers of Napoleon (incomplete).pdf

(37083 KB) Pobierz
Card-driven tabletop wargames rules for the
battles of the Napoleonic Wars
RULES QUICK R E F E R E N C E *
ACTION CARDS
2 +1
per c o m m a n d s t a n d
(unless'At
M O V E M E N T R A T E S
(in
Risk')
Card)
Infantry
HvyCav
Light Cav
Line Column
4
6
6
9
8
12
paces)
M a r c h S q u a r e E x t Line
8
2
6
12
-
-
16
-
-
O R D E R S
(max 1 order per unit per Action
0-10
1 order
10-20
20-30
30+
Orders
• M a r c h
(may echelon or 45°
• W i t h d r a w
(half move, may
wheel)
echelon)
2 orders
3 orders
not a l l o w e d
Distruption)
(Repeat Orders on same brigade +1
Prolonge
Light Artillery
2
Heavy Artillery
1
Limbered
16
8
• M a r c h
C o l u m n or L i m b e r e d o n r o a d : +2 paces
• D i f f i c u h G r o u n d : M o v e D 6 , C a v 2 D 6
(use highest)
• O b s t a c l e : - D 3
(-1 for light infantry or
cavalry)
• C h a r g e ! :
+ D 6 , C a v + 2 D 6
(use highest)
Interpenetration
• N o r m a l : M o v i n g unit 1 , stationarv unit 1
• L i g h t : M o v i n g u n i t 1 , stationar\ u n i t 0
• E x t L i n e or A r t i l l e r y : M o v i n g u n i t 0, s t a t i o n a r y unit 0
SPECIAL
FVTNTS
• M a n o e u v r e
(turn, aboutface, 9CP vjheel, etc.)
• C h a n g e F o r m a t i o n
(also deploy light company)
• M a r c h - at the Q u i c k
(+50%, +1
Disruption)
• C a u t ì o u s A d v a n c e
(50% move and Skirmish
Fire)
• C h a r g e !
(Discpline test. Cav may
counter-charge)
• Volley F i r e
• S k i r m i s h F i r e
(only if light company
• B o m b a r d
(deployed artillery
only)
• L i m b e r / U n i i m b e r
(artillery
only)
• Relay the G u n s
(artillery
only)
• Harass
(light cavalry only)
• I n t i m ì d a t e
(heavy cavalry/lancers
VOI J.EY F I R E
• Base # o f dice = # o f stands
M o d i f i e r s
(# of dice)
+1 Impeccable V o l l e y
-2 in D i s o r d e r
- 1 Target O b s c u r e d
- 1 Target i n H a r d C o v e r
• vs Musket F i r e , 1 D i s c i p l i n e test
• M a y split fire at up to 2 units
SKIRMISH FIRE
• Base # o f dice = S k i r m i s h S k i l l
Modifiers
- 1 Target s light c o m p a n y deployed
' 20 paces range
• 1 dice vs an A r t i l l e r y battery
• L o S not effected, except by e n e m y u n i t s
' T o - H i t as M u s k e t
• 1 re-roll for Rifles
END PHASE S E Q U E N C E
1.
Roll for Reserves arriving
2. Officer A t R i s k tests, 2+
3. Renìovc Broken U n i t s
4. Score any Additional V P s
5. Score Battlefield Objectives
6.
'How Goes the D a y ? ' roll
T O R Y P O I N T S
(Broken Units)
Militia
Trained
Scasoned
Professional
Elite
2-5
2
3
4
5
6
deployed)
• R o l l for e x t r a a c t i o n c a r d after r e s o l v i n g
RALLY
W i t h i n 3 0 paces o f brigade c o m m a n d s t a n d :
I n f o l l o w i n g order onlv:
1.
W i t h d r a w :
full w i t h d r a w move, - 1 Disruption
2 .
R a l l y o n C o l o u r s :
6s p e r D i s r u p t i o n
(re~roll if Inspira^
3 .
C a s u a l t i e s :
1 s t a n d lost =
-2
D i s r u p t i o n
4 .
O r d e r the R a n k s :
D i s c i p l i n e test for G o o d O r d e r
(not within 5paces of an enemy unit)
only)
ARTILLERY BOMBARDS
• B a s e # o f dice = # o f g u n s
(2 dice
for
canister)
M o d i f i e r s (# o f d i c e )
+1
+1
-2
-1
Impeccable
Infantry in Squarc
Counter-battery
in Disorder
MELEE
• B a s e # o f dice ^ # o f stands
D e f e n d e r M o d i f i e r s (# o f dice)
+1
+2
-2
-1
-2
-1
+2
+1
Superior Q u a l i t y
Superior Position
Defender in Disorder
Defender in Extended Line
Defender in M a r c h Column
D e f e n d e r i n S q u a r e vs infantry
D e f e n d e r i n S q u a r e vs cavalry
H e a v y c a v a l r y vs L i g h t cavalry
- 1 Target Obscured
- 1 Target in Extended L i n e
- 1 C a n n i s t e r vs h a r d cover
• N o D i s c i p l i n e test a l l o w e d
• 1 r e - r o l l for T u l i C a i s s o n s '
A t t a c k e r M o d i f i e r s (# o f dice)
+2 I n f a n t r y i n C o l u m n o f A t t a c k
+ 1 Superior Q u a l i t y
+ 1/+2 S h o c k I m p a c t
+2 C a v a l r y vs I n f a n t r y i n Disorder
+2 F l a n k a t t a c k
+4 R e a r a t t a c k
-2 Attacker in Disorder
- 1 Cavary in C o l u m n of Attack
- 1 A t t a c k e r u s i n g siege ladders
1
7. S e n i o r C o m m a n d e r C h e c k
8.
E n d o f G a m e , or
9.
N e w T u r n - D e a l A c t i o n C a r d s
Additional
V P s
I f
Disruption
= Stands
Battlefield Objective
' H o w G o e s the D a y ? '
W i n a Melee
'
Capture Colours
M a s s a c r e
{13+ Disruption)
L o s t entire brigade
varies
1 or 2
1
1
. .
D3
2
Melee Result
Winner:
Gains 1 Disruption, i
n Disorder, + 1 V P
L o s e r :
h i t s + 1 = D i s r u p t i o n , withdraw
+ D 6 paces i n D i s o r d e r
• I f I n f take 3+ D i s r u p t i o n , o n 6,lose
C o l o u r s , +1 V P to enemy.
Div' Commander wounded . . . 3
Corps Commander wounded . 4
A r m y Commander wounded . . 6
SOLDIERS ^NAPOLEON
CONSISTING OF
RULES,
SHORT HISTORIES,
ScNINEARMYLISTS
CALCULATED T O
RECREATE T H E BATTLES OF T H E NAPOLEONIC
WARS, 1805 to 1815
AND
Bring about the gamingpleasure of tivo or more discerning
tabletop generals over the course of2to6
hours.
PRINTEDFORARTORUS G A M E S . B Y S E V E R N
2022.
2
CONTENTS
Basic Concepts
The T u r n
Example o f a T u r n
Orders
Rally
Special E v e n t s
Battlefield O b j e c t i v e s
Unit F o r m a t i o n s
5
7
9
10
13
14
15
17
Anatomy o f a n A c t i o n C a r d . 8
Charge! and Melee
E n d Phase
U n i t Special Rules
Battles and Battlefìelds
Tactical Advantage
Terrain Generator
Buildings
Deployment
P r e - G a m e Sequence
Special Circumstances
A r m i e s and Theatres
Building an A r m y
C o m m a n d Stands
C e n t r a l Reserve U n i t s
Unique Units
Commanders of Note
G r e a t Battles
28
33
35
1813-14, the W a r of the Sixth
Coalition
List
66
79
83
86
89
92
93
G r a n d e A r m e e de la M a i n A r m y
Prussian A r m y L i s t
Russìan A r m y L i s t
Austrian A r m y List
Bavarian A r m y L i s t
Swedish A r m y L i s t
1815, t h e W a r o f t h e S e v e n t h
Coalition
94
A r m e e d u N o r d A r m y L i s t . 102
A n g l o - A U i e d A r m y L i s t . . . 105
P r u s s i a n A r m y o f the L o w e r
Rhine A r m y List
UnitProfiles
Q u i c k Reference S h e e t
109
110
128
38
39
42
43
46
47
Good O r d e r a n d D i s o r d e r . 19
Deplo\ the L i g h t C o m p a n y
20
Movement
Basic M o v e m e n t R a t e s . . . .
Manoeuvres
Give F i r e !
VoUey F i r e
Skirmish F i r e
Artillerv B o m b a r d s
21
22
23
24
24
26
26
50
56
58
60
61
65
3
Zgłoś jeśli naruszono regulamin