Trophy Dark - Kickstarter Edition.pdf

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Trophy Dark
TABLE OF CONTENTS
introduction
The Forest
player’s guide
Character Creation
How to Play
game master’s guide
Running the Game
Using with Other Games
incursions
Incursion Overview
The Flocculent Cathedral
Gift of the Sea
To Make My Bread
Throne of the Forest Queen
Clever Fingers
A Warm and Pleasant Hum
Forest of Blades
Mother
Shifting Sands
Tomb of 10,000 Dreams
Temple of the Sky
The Forbidden Archives
The Giant’s Carcass
Witchwood
The Plantation
The Retribution Tree
The Spiral
The Pit
That Silent Howl
Regicide
The Penitents’ Path
Blackberry Jam
Random Tables & Generators
41
42
48
54
60
66
72
78
84
90
96
102
108
114
120
126
132
138
144
150
156
162
168
176
22
32
6
13
1
a publication of
in association with
HEDGEMAZE
PRESS
gauntlet-rpg.com
hedgemazepress.com
created by
Jesse Ross
incursions & additional contributions
Aaron Burkett
Alexi Sargeant
Blaine Moore
Brian Sago
David Morrison
Gabriel Robinson
Ira Grace
Jim Crocker
Leandro Pondoc
Ludovico Alves
Luiz Paulo Ferraz
Madeleine Ember
Michael Van Vleet
Mike Martens
Nicholas Masyk
Sabine V
editor
Lauren McManamon
publisher
Jason Cordova
art & layout
Jesse Ross
additional art
Anna Zee
special thanks
To all the playtesters in The Gauntlet Gaming Community and
the 2,543 Kickstarter backers who helped grow this seed into a forest.
Visit the website for character sheets and other game materials
trophyrpg.com
© 2021 Hedgemaze Press llc & The Gauntlet Gaming Community llc. All rights reserved.
Trophy™
and
Trophy Dark™
are trademarks of Hedgemaze Press llc.
Trophy
is adapted from
Cthulhu Dark
with permission of Graham Walmsley.
Trophy
is also based on
Blades in the Dark
(found at http://www.bladesinthedark.com/), product of One Seven Design,
developed and authored by John Harper, and licensed for use under the Creative Commons
Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
The Forest
INTRODUCTION
ThE FOrEST • 1
INTRODUCTION
The map was off. The eastward bend
in the Naveh River came up more qu
ickly than
documented, leading to a dispute that
pushed well past sunset. It was Amar
—our
ranger—who saw the ruins first. Even
by torchlight, the crumbling stone fa
ce of
some vaguely human effigy was appa
rent through the hanging vines and fo
liage.
The forest had already reclaimed so
much. Once-proud pillars lay flat agai
nst the
ground, as though victim to the unho
ly tantrum of a primordial child. Copp
er basins
had tarnished to that familiar shade
of sickly green. The weather-beaten
slab
that once served as a roof had fully
collapsed in, providing only one obviou
s—and
perilous—entry point to the temple’s
inner sanctum.
Sheets of cobweb crisscrossed the ro
ughly carved passageways, though
they were easily dispatched by Amar
’s torch and Lineta’s saber. Lineta was
well regarded for her skill with a blad
e, both in her surgery practice and w
hen
negotiating with thugs. Her healing
talents had already served us well du
ring
our journey through the razor-root
grove. I would have lost more than
three fingers had she not amputated
and sutured as swiftly as she did.
It was a shame I couldn’t return the
favor.
Amar, again, was first to see what th
e temple had kept hidden all these ce
nturies.
Four black clay urns stood unmoleste
d at the center of the circular room
that
terminated the main hall. Wordlessly,
though with much exertion, Amar sl
id
off their covers one by one, allowing
Lineta and me to our own discoveries
.
Four desiccated human husks each cl
ung to a single golden metal stonefru
it.
2 · ThE FOrEST
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