Malavita - An Italian Crime Story - First Job (ENG).pdf

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First Job
2
ART AND CENSORSHIP DEPARTMENT
TITLE:
MALAVITA - AN ITALIAN CRIME STORY
PRODUCTION:
ACHERON GAMES, QUALITY GAMES
YEAR:
197X
PLAYING DIRTY
Malavita is a gritty game about brutal criminals, corrupt powerful fig-
ures, unscrupulous policemen and a population which is victim as much as
it is executioner.
The setting described in this First Job and in Malavita - Rules of Engage-
ment is deliberately harsh, grim and violent, and contains a whole series
of hateful and unjust moral concepts, typical of a bloody and ferocious
world such as the Italia Nera of the Years of Lead.The views of the world,
society, culture, ethics and justice that transpire from these pages does
not represent that of the authors or the purpose of this publication. Its
aim is only to be as precise a recollection as possible of the imagery and
stereotypical elements of 70s crime news, as well as of the movies, games
and genre novels that provided the inspiration for the game.
It is crucial for everyone who takes part in the gaming sessions to study
the Malavita material before playing and decide what kind of stories they
want to experience, within the range of possibilities offered by the game
itself: will their characters be unscrupulous gangsters ready to slaughter
anyone who gets in the way of their plans? Or will they be cold and ruth-
less criminals but following their own moral code? Are they guns or fists
for hire, trying to survive in a world of sharks, or lovable scoundrels
who prefer scams and petty theft to violence?
Even the corrupt and greedy world of Porto Franco can be developed by
players in many different ways: massacres, addiction, abuse and injustices
can be kept nuanced or veiled, barely hinted at, or they can be displayed
freely at the gaming table, with an abundance of sordid details.
Alternatively, they can be completely excluded from gaming sessions.
If the group deems it appropriate, it is desirable to discuss these topics
during an introductory session and to adopt appropriate care and safety
techniques.
CREDITS
4
Malavita
is a role playing game by
Acheron Games,
devised and designed by
Mauro Longo
and
Valerio
Ferzi,
developed by
Marzio Morganti
and
Quality Games.
The gaming system is the
Dice Point System
created for Lex Arcana©. The development of Porto Franco is by
Marco Cardone.
The
Specialists, Extras
and
Foes
are by
Alessandro Manzella
and
Mala Spina,
the
action scenes
are by
Andrea Cucchi,
the
maps
are by
Matteo Benedetti, graphic design
and
layouts
are by
Luca Trentin.
The innocent playtest
victims are redacted for the duration of the trial. Commissioner and text editor: Mauro Longo. Tips and
other contributions:
Mauro Longo
and
Claudio Vergati. Marzio Morganti
would like to thank
Cecilia
Basaglia,
who came forward as witness in his favor during the trial.
“Malavita - An Italian Crime Story” and Dice Point System are exclusive copyright of Acheron Games.
Any unauthorized use of logos and contents is prohibited.
INDEX
LA MALA VITA
THE CITY OF LEAD
LA SANTA CROCE
The factions of Porto Franco
06
08
12
14
BRAWLS AND GUNFIGHTS
Preparation
Map
Fighters and Counters
Rounds
Moves
Engagement
Actions
Resolving Engagements
Missing the Target
Suppressive Fire
Coverage
Surprise
Escape
Other Actions
Armory
Protections
32
32
32
32
34
34
34
36
37
39
39
40
41
41
42
43
44
THE SPECIALISTS
Description
Extras, Stocks, Foes
Allies, Opponents,
Neutral
Attributes
Aptitudes
Skills
16
16
17
18
20
20
21
HOW TO PLAY
Tests
Showing what you got
Dice, Scores and Dice Points
Standard Dice
Dice Points
Using Dice Points
Special Rolls
Explosive Roll
Implosive Roll
Gambit Roll
Threshold and Degree of Success
of the Tests
Difficulty Threshold
Advantages
and Disadvantages
Cooperative Actions
Summary of the Test Procedure
22
22
23
24
24
24
24
25
25
25
25
26
26
27
28
28
LIVING AND DYING IN PORTO FRANCO 4 6
Hit Points
Dead, Dying, Unconscious
Characters
Delaying Death
Patching Up
Rest
Cures and Treatments
Morale Points
Items
Traits
46
46
48
48
48
48
48
50
51
AURORA MUST NOT DIE
Plot
First Act
Interlude
Second Act
The Final Battle
Epilogue
53
56
61
76
79
82
83
EXTRACT FROM
THE SESSION REPORT
29
EXTRAS & FOES
84
5
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