mausritter-gm-session-sheet.pdf
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59 KB
)
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Turn tracker
Each turn when players are using a torch or lantern, mark T or L
in the turn’s box. When 6 boxes are marked, tell the player to mark
usage on their light source.
In a dungeon, roll d6 for encounter every three turns:
• 1: Encounter.
Roll for type
• 2: Omen of encounter.
Roll for type
In the wilderness, roll d6 for encounter at
Sunrise
and
Sunset.
If an encounter or omen is rolled, roll d12 to find the hour.
Sunrise
Night watch
Morning watch
Afternoon watch
Sunset
Noon
Evening watch
Player mice
Name
STR
DEX
WIL
HP
Injured
(disadv. STR, DEX)
Drained
(disadv. WIL)
Encumbered
(disadv. ALL)
Notes
Name
STR
DEX
WIL
HP
Injured
(disadv. STR, DEX)
Drained
(disadv. WIL)
Encumbered
(disadv. ALL)
Name
STR
DEX
WIL
HP
Injured
(disadv. STR, DEX)
Drained
(disadv. WIL)
Encumbered
(disadv. ALL)
Name
STR
DEX
WIL
HP
Injured
(disadv. STR, DEX)
Drained
(disadv. WIL)
Encumbered
(disadv. ALL)
Name
STR
DEX
WIL
HP
Injured
(disadv. STR, DEX)
Drained
(disadv. WIL)
Encumbered
(disadv. ALL)
Name
STR
DEX
WIL
HP
Injured
(disadv. STR, DEX)
Drained
(disadv. WIL)
Encumbered
(disadv. ALL)
Plik z chomika:
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