All Things Zombie - Final Fade Out - Core.pdf

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Written by Ed Teixeira
Artwork by Paul Kime
A
LL
T
HINGS
Z
OMBIE
– F
INAL
F
ADE
O
UT
T
ABLE OF
C
ONTENTS
I
NTRODUCTION
Traditional Turn Sequence
IGO UGO
THW Reaction System
Word of Advice
Gangers
Military
Police
Survivors
Citizen No More
Working Together
8
8
9
9
9
9
1
1
1
2
2
W
EAPONS
Yeah, But Where’s the…
9
9
N
EEDED TO
P
LAY
Dice
Passing Dice
Counting Successes
Possibilities
Reading and Adding the Dice
1/2D6
How Many D6
Figures and Terrain
Basing Figures
Defining Facing
Tables
Why So Many?
2
2
2
3
3
3
3
3
3
3
4
4
4
P
ROTECTION
A
GE
How Old?
Effects of Aging
9
9
9
10
F
ORMING
Y
OUR
B
AND
Starting Your Band
10
10
G
ROUPS
Group Rep
Group Cohesion
Splitting Up Groups
11
11
11
11
G
AME
B
ASICS
D
EFINING
F
IGURES
S
TARS AND
G
RUNTS
Why Use Stars?
Star Advantages
Star Power
Larger Than Life
Cheating Death
Free Will
4
4
5
5
5
5
6
6
6
L
EADERS
Star Leaders
Temporary Leader
Replacing the Leader
Leader Die
Medic Die
12
12
12
12
12
12
R
ULES OF
W
AR
T
URN
S
EQUENCE
Multiple Human Players
13
13
14
R
EPUTATION
Stars and Zombies
6
6
A
CTIONS
M
OVEMENT
Normal Movement
Fast Movement
Going Prone
Involuntary Movement
Carry On
Charge Into Melee
Duck Back
Runaway
14
15
15
15
15
15
15
15
15
15
S
KILLS
People (PEP)
Savvy (SAV)
Rep and Physical Challenges
How Proficient in the Skill
Increasing a Zero Level Skill
7
7
7
7
7
7
A
TTRIBUTES
Attributes Table
7
8
C
LASS
At the Start
Citizen
8
8
8
I
N
S
IGHT
In Sight or Not
Triggering the In Sight Test
16
16
16
© 2012 Ed Teixeira - Two Hour Wargames 9/28/2012
TOC
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