Broken Compass Quickstart ENG_New.pdf

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Contents
.
Authors:
Riccardo “Rico” Sirignano e Simone Formicola
Art:
Daniela Giubellini
Layout design:
Michele Paroli,
Mana Project Studio
Translated by:
Caterina Arzani
Revised by:
Jamie Peter Watkins
Playtesters:
Arturo Benzi, Nico Borgogni, Marco B. Bucci, Enrico Buscaroli, Andrea
Buzzi, Claudia Cirillo, Claudia D’Aniello, Eleonora Ferrarini, Daniela
Giubellini, Francesco “Sisco” Panitti, Michele Paroli
A project by:
Two Little Mice
PART 1
BROKEN COMPASS
THE WORLD OF BROKEN COMPASS
WHERE AND WHEN
CORNERSTONES OF ADVENTURE
4
6
7
9
10
PART 2
HOW TO PLAY
PLAYING TOGETHER
S01E01
TRAVEL AND DISCOVERY
RIVALS
FOLLOW THE BROKEN COMPASS
12
14
15
18
20
22
24
Thanks to:
Claudia Cirillo, Gloria Comandini, Simone Maccapani, Riccardo Gallori e Yari Montorsi
(Cercatori di Atlantide), Andrea Felicioni, Chiara Listo e Giuseppe Vitale (Morgengabe),
Admin T e Sesso Droga e D&D, Andrea “il Rosso” Lucca, Lucandrea Massaro (Io non
gioco da solo), Mauro Monti (Casa Kilamdil), Eugenio M. Lauro, Roberto Petrillo, Raven
Distribution, Daniele Priore, Selena Sanesi, QCBN - Quelli Che Ben Nerdano, Michele
Paroli and all our backers on Kickstarter
PART 3
ADVENTURER SHEET
HOW ADVENTURERS ARE BORN
CHALLENGES
DIFFICULTY OF A CHALLENGE
26
28
33
36
38
PART 4
DANGERS
WITH A LITTLE LUCK
HOW DO YOU FEEL?
ENEMIES
END OF AN ADVENTURER
48
50
54
60
64
72
PILOT: INTO THE STORM
©2020 Two Little Mice. All Rights Reserved. Any full o partial unauthorized copying
and reproduction is strictly prohibited.
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THE FIRST STEP
READY-TO-ROLL ADVENTURERS
THE QUETZALCOATL’S FURY
PART 1
THE SPIRIT OF
ADVENTURE
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THE SPIRIT OF ADVENTURE
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BROKEN
COMPASS
I know that look when I see it.
Don’t tell me: you’re looking for a Temple of Doom, or maybe hunting some bastards
who don’t realize that that statue belongs in a museum! No, not a word, you’re one of
those tomb raiders, or maybe you’re looking for your father, who mysteriously vanished
some time ago. Or you need to “borrow” the Constitution to unearth some clues on a
National Treasure. Perhaps you were just hiking peacefully when you happened to find
the City of the Dead or maybe even El Dorado!
I can see it on your face, you’re an Adventurer. That smug grin tells me you’re itching
for a lesson you clearly didn’t understand the first time around. Eyes on the Treasure,
nothing else matters to you. And those bruises, the scratches on your cheeks, that torn-up
shirt and dusty hat... It’s clear that harm’s way is your trade and reckless your middle
name!
That’s why I like your lot. No matter what you’ve gone through, how many beatings
you’ve taken, how many rope bridges have given way under your feet or how many poi-
son darts have come shooting out of the walls, you can never get enough. The Treasure
may be far away and hidden, but you never give up the hunt.
THE WORLD OF
BROKEN COMPASS
An exotic city, teeming with people who speak an unknown language. An
impenetrable forest where no man has ever set foot. An abandoned monastery
atop a steep, snowy mountain. A lost shipwreck, laying at the bottom of the
ocean. Any and all of these places exist, scattered around the World.
The Americas, Asia, Europe and Oceania are there, where maps and geo-
graphy books depict them, pretty much like you learned in school.
Put in play everything you know about these places. What you don’t know,
you can discover little by little, just like a true explorer. Read, learn, ask around:
every little piece of information is important to live the Adventure to its ful-
lest! The more details you add to your World, the more real and lively it’s going
to become, and the greater your discoveries will be.
But remember, this is your story! The World you play in is what you want
it to be, and it follows your rules. Maybe the police are always ready to help
people, maybe they’re rotten to the core. Maybe the president of the United
States looks a lot like Harrison Ford, maybe he’s more of a Morgan Freeman.
Maybe the legends told by natives are just legends, but maybe not! Everything
is in your hands.
BROKEN COMPASS
is a Role-Playing Game in which Players assume the role
of Adventurers in search of a Treasure. Adventurers in
BROKEN COMPASS
are
men and women of action, traveling the World to face the Challenges of great
cities and wild, unwelcoming lands alike. Adventurers risk their lives every day,
driven by their will to discover, learn or obtain something priceless to them.
BROKEN COMPASS
is based on the
Fortune System:
a set of game mechanics
that use small pools of six-sided dice (from now on
d6)
to determine the outco-
me of any task that might entail risks.
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THE SPIRIT OF ADVENTURE
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WHERE
AND WHEN
Wait a minute! Where do you think you’re going? Before venturing out that
door and setting out to explore the World, you should take a moment to get
to know it.
First of all, you should know where you are and where your Adventure
begins. You may be in beautiful Paris, strolling down the boulevard, or maybe
sipping a tea in the Cairo heat. There are many cities and wild places where
Adventure might come a-knocking, you just need to choose one and Luck will
do the rest!
Once you know where you are, you’d better ask yourselves WHEN you are. A
good indicator could be your clothes: if you’re wearing khakis, a shirt and a hat,
or a long skirt, you could be in the middle of the two Wars. If your jeans reach
below your heels, you’re way ahead in time.
This introductory guide and the core manual will give you all you need to go
adventuring in the denim-clad and smartphone-less era we’ll affectionately
call 1999, while the
GOLDEN AGE
expansion can catapult you back to the
golden age of explorations: the fabulous 1930s. But feel free to explore history
as you please, you’ll see that Adventure awaits in any time or age!
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THE SPIRIT OF ADVENTURE
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