Contest Entry H - KULT Character Sheet Retro.pdf

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NAME
ARCHETYPE
OCCUPATION
ATTRIBUTES
PORTRAIT
PERSONAL RECORDS
A
Date
of birth
:
Place
of birth
:
Gender
:
Age
:
Hair
color
:
Height
:
Eyes
color
:
Weight
:
Nationality
:
Home
:
Civil
status
:
Employer
:
Sexual
orientation
:
with permission. All rights
PERSONALITY
reserved.
Willpower
Keep it Together
Fortitude
Endure Injury
Reflexes
Avoird Harm
Reason
Investigate
Intuition
Read a Person
Perception
Observe a Situation
APPEARANCE
Act Under Pressure
Influence Other
Coolness
Engage in Combat
Violence
Charisma
See through the Illusion
Soul
DARK SECRETS
DISADVANTAGES & LIMITATIONS
ADVANTAGES & ABILITIES
WOUNDS
Serious
wounds
[-1
on going]
Critical
wound
[-1
on going]
Armor
(
Stabilized

WEAPONS
HARM
DISTANCE
[
[
[
[
[
AMMO
]

]

]

]

]

Stabilized
)
Rating
(
)
STABILITY
Composed
Uneasy
Unfocused
Shaken
Distressed
Neurotic
Anxious
Irrational
Unhinged
Broken
Moderate stress :
-1 Disadvantages
Serious stress :
-1 Keep it Together
-2 Disadvantages
Critical stress :
-2 Keep it Together
-3 Disadvantages
+1 See through the Illusion
The GM make a Move
GEARS
AB.
Used with permission. All rights reserved.
RELATIONS
KULT: Divinity Lost © 2016 Helmgast. All rights reserved. Charactersheet used for free. © 2020 Romain Grolleau.
PERSONAL PROPERTIES & savingS
DRAMATIC HOOKS
SPECIAL ABILITIES, OCCULT & MAGIC LORES
BACKGROUND & NOTES
EXPERIENCE & ADVANCEMENT

Each time you reach 5 experience points, you
may choose 1 Advancement
;

Increase one active attribute +1 [to max +3].

Increase one passive attribute +1 [to max +3].
Increase any one attribute +1 [to max +4].

Select a new Advantage from your archetype.
After 5 Advancements you may choose
;

Increase any one attribute +1 [to max +4].

Select a new Advantage from any Aware archetype.
End your character’s story arc as you see fit, and create
a new Aware character, who starts with 2 Advancements.
Replace your current archetype with another Aware
archetype, and keep 2 Advantages.
After 10 Advancements you may choose
;
Advance your character to an Enlightened archetype.
Each time you reach 5 experience points, you
may choose 1 Advancement
;

Select a new Ability from your archetype.

Increase any one attribute +1 [to max +5].

Increase one passive attribute +1 [to max +4].

Increase one active attribute +1 [to max +4].
After 5 Advancements you may choose
;
Change your character’s archetype to a new Enlightened
one.
Finish your character’s story and make a new PC.

Gain a new Ability or Advantage of your choosing.

Increase any one attribute +1 [to max +4].
After 10 Advancements you may choose
;
Start your journey toward Awakening.
KULT: Divinity Lost © 2016 Helmgast. All rights reserved. Charactersheet used for free. © 2020 Romain Grolleau.
AB.
Used with permission. All rights reserved.
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