Barons War rulebook digital v2.0.pdf

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A MEDIEVAL SKIRMISH GAME
Written by Andy Hobday
Developed by Andy Hobday with George Asling & Mark Farr
Artwork:
Peter Dennis & Steve Beckett
Book design & production:
Steve Beckett
Photography:
Daniel Wegmann (HVM workbench) & Andy Hobday
Editing:
Dom Sore & Mark Farr
Miniature design:
Paul Hicks
Painting:
Daniel Wegmann (HVM
workbench),
Darren Linington, Jez Allum
& Ben MacIntyre (Brush
Demon)
Terrain:
From Mark Farr's collection –
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st
Corps, Lost Valley, Perry Miniatures,
Tabletop Workshop, Iron Gate, Tablescape,
and by George Asling
A huge thank you to Peter Dennis, Paul Hicks, Mark Farr & George Asling
and a special thank you to Leila, Ginny & Amélie.
Finally, a heartfelt thank you to everyone who supported the Barons’ War Kickstarter
and the playtesters without whom there would be no rulebook.
Copyright © Andy Hobday 2021
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means,
including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the
publisher, except in the case of brief quotations in reviews permitted by copyright law.
Second Printing 2021, First Printing 2020
ISBN 978-1-9999514-1-2
www.warhost.online
WARHOST
is a trademark of Andy Hobday .
Footsore Miniatures & Games
is a trademark of Andy Hobday & Mark Farr
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FOREWORD
Welcome to the Barons’ War skirmish
rules which have been written to
accompany the Barons' War Kickstarter
project by Paul Hicks and me.
These rules aim to enable narrative-driven
tabletop games to be played out between two
retinues resulting in closely fought skirmishes that
are both equally captivating to behold as well as
a playable, historically themed representation of
the period.
A key focus during development has been that,
after only a couple of sessions, you should be
able to play without this rulebook regularly in
hand, with the contents of the quick reference
sheet enough to answer most questions or settle
disputes. At every possible opportunity I have
traded acute realism for simplicity and fun, I hope
you find during your games that this approach
has not impacted on playability or your
enjoyment. Finding a balance between
authenticity and simplicity is tricky when it comes
to a recreational wargame. If complexity and
realism are what grants a game the wargame
moniker, let’s call what's included here a tabletop
game, as I am more than happy to settle for that.
During our sessions we have found both players
to be always involved in the action and where
your tactics are usually the deciding factor on the
day, games will be won and lost by players who
carry out the most appropriate Actions and
Reactions when the best opportunities present
themselves. Activating the correct group of
Warriors at the right time is a simple concept to
learn presenting you with a myriad of in game
options, which in turn makes it a challenge to
master. Hopefully after a few games, when you
are ready to share your thoughts, you will come
and join our WARHOST community, you will find
me at www.warhost.online, a place we have
made available to share extra resources and
discuss the game.
I’d like to sign off by taking this opportunity to
say thank you to everyone who backed the
Barons’ War project helping to bring it to life, we
wouldn’t have got this far without you. These are
the first tentative steps of what I hope will be a
long journey for these rules, my goal is simply for
us all to start playing games and have a lot of fun
while doing it.
Andy Hobday 2020
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CONTENTS
5. Introduction
6. The Barons’ War
8. What You Need To Play
11. General Principles & Rule Conventions
16. Miniature Warriors & Their Groups
22. The Game Round
28. Movement
34. Combat
44. Morale
48. Building You Retinue
70. The Knight Commander Generator
73. Command
74. Equipment
78. Abilities
88. Historic Characters
100. The Merry Men
106. Choosing Your Scenario
114. Terrain & The Battlefield
122. Glossary
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