All-Things-Zombie-Better-Dead-Than-Zed.pdf

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A
LL
T
HINGS
Z
OMBIE
:
B
ETTER
D
EAD
T
HAN
Z
ED
W
RITTEN BY
E
D
T
EIXEIRA
© 2009
ED TEIXEIRA
TWO HOUR WARGAMES
A
LL
T
HINGS
Z
OMBIE
– “B
ETTER
D
EAD
T
HAN
Z
ED
!”
T
ABLE
O
F
C
ONTENTS
I
NTRODUCTION
What’s All Things Zombie?
How Is The Game Played?
How Is The Game Different?
IGO UGO
THW Reaction System
Word Of Advice
R
ULES
O
F
W
AR
Turn Sequence
11
1
A
CTIONS
Order Of Activation
2
M
OVEMENT
Normal Movement
Fast Movement
Going Prone
Involuntary Movement
12
W
ARNING
!
E
QUIPMENT
R
EQUIRED
The Dice
Passing Dice
Counting Successes
Possibilities
Reading And Adding The Dice
How Many D6?
3
R
EACTION
How To Take A Reaction Test
Type Of Reaction Tests
Taking The Tests
Heroes All
Reaction Test Status And Actions
13
14
15
F
IGURES
A
ND
T
ERRAIN
Basing Figures
Defining Faces
4
R
ANGED
W
EAPONS
L
IST
O
F
W
EAPONS
Outgunned
Tight Ammo
Switching Weapons
Finding More Weapons
16
17
D
EFINING
C
HARACTERS
Stars and Grunts
Star Advantages
Character Classes
Reputation
Weapons
Protection
Attributes
5
6
S
HOOTING
Line Of Sight
Resolving Fire
Target Selection
Shooting A Weapon
Determining Damage
Auto-Kill Or Capture
Firing Two Weapons At Once
Pitiful Shot
Flash-Bang Grenade (FBG)
Throwing Grenades
Hitting With Flash Bang Grenades
18
19
GETTING STARTED
Building Your Group
7
T
HE
L
ISTS
Military List
Police List
Survivor List
Civilian List
Ganger List
8
9
20
M
ELEE
Melee Weapons
Chain Saw
How To Melee
Breaking Off Melee
21
22
O
RGANIZING
Y
OUR
F
ORCE
Groups
Leaders
Replacing Leaders
10
R
ETRIEVING
W
OUNDED
Recovery
During The Encounter
After The Encounter
© 2009
ED TEIXEIRA
TWO HOUR WARGAMES
1
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