Shekar Siddharth - C++ Game Development By Example. Learn To Build Games And Graphics With SFML, OpenGL, Vulkan Using C++ Programming.pdf
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C++ Game Development By
Example
Learn to build games and graphics with SFML, OpenGL, and
Vulkan using C++ programming
Siddharth Shekar
BIRMINGHAM - MUMBAI
C++ Game Development By Example
Copyright
©
2019 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form
or by any means, without the prior written permission of the publisher, except in the case of brief quotations
embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented.
However, the information contained in this book is sold without warranty, either express or implied. Neither the
author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to
have been caused directly or indirectly by this book.
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of this information.
Commissioning Editor:
Kunal Choudhari
Acquisition Editor:
Trusha Shriyan
Content Development Editor:
Keagan Carneiro
Technical Editor:
Leena Patil
Copy Editor:
Safis Editing
Language Support Editor:
Storm Mann
Project Coordinator:
Kinjal Bari
Proofreader:
Safis Editing
Indexer:
Pratik Shirodkar
Graphics:
Alishon Mendonsa
Production Coordinator:
Shraddha Falebhai
First published: May 2019
Production reference: 2131219
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78953-530-3
www.packtpub.com
To my loving mother, Shanti Shekar, and my caring father, Shekar Rangarajan, for their
sacrifices and for exemplifying the power of determination.
–
Siddharth Shekar
Packt.com
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