Ancestry.pdf

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Ancestry
A game for adventure and resource management
during the sprout of the dark ages.
Escrito por
Gustavo Tertoleone
_______
circa 638
AD
Table of Content
Characters & Adventures
Página
VI
Ability Score_______________________________
___ ___
Página
X
Starting Money & Equipment______________
___ ___
Página
Character Class_________________________
________
VII
__
Página XII
Skills_______________________________________
___ ___
Página XIII
Encounters_________________________________
___ ___
Land & Lineage
Página
XV
Creating a Village__________________________
___ ___
Página XX
Investments________________________________
___ ___ _
Página XVII
Managing a Village_______________________
___ ___ _
Miracles & Spells
Página
___ _
Miracles___________________________________
___
XXII
Spells___________________________________
Página XXV
___ ___ ___
IV
T
his is a minimalist adventu-
re game for those who want to build
an empire, or die trying. Players
become poor people in a dark and
dirt village with a spark of bravery
inside of them, burning their spirit
in order to fulfill their fate, stepping
up ahead of the other villagers, be-
coming rich and glorious heroes, if
they are able to survive.
It is expected from players to have
a general idea of how Role Playing
Games work, because of that I will
not get in details about how to play
this game. For those who never
played a RPG before, YouTube is
filled with a variety of game sessions
streamed or recorded, those can give
you an idea of how RPG sessions
are. In this book you will find all
the rules necessary to play Ancestry.
This is a game that can be played
in groups of 4 to 6 people, one of
them being the Game Master (GM),
and the others role playing their
player character (PC). The GM is
responsible for role playing the Non
Playable Characters (NPC) and the
Beasts. The GM is also responsible
for preparing the game session, and
for the description details of situa-
tions and settings.
To play Ancestry you will need
some character sheets, paper, era-
ser and pencil. You will also need a
copy of this book and a set of ga-
ming dice (the ones that have multi-
ple sides, from d4s to d20s).
In this game, PCs start during the
darkest period of the dark ages,
while feudalism was starting to take
place in Europe. Living in villages
own by a Lord who descend from
some Roman Centurions or any other
figure of power. The villagers, PCs
included, live in this Lord’s land,
paying them in exchange for land,
tools and protection. However, the
beginning of play is the opportunity
to change this, going into an adven-
ture seeking for glory and wealth,
but also to protect the realm from
something really dangerous. If the
PCs return alive, it is given to them
the title of knight or maiden, and
land where they are able to run their
own village, improve it, and create
your their own lineage.
The first adventure takes place
when PCs are young, and it is mos-
tly related to a regional problem
that no one else is brave enough to
face. After resolving the adventure,
if PCs return to the village alive,
they must have enough resources to
change their lives forever. Spend the
next game sessions discussing how
PCs will invest their new wealth and
what changes might happen to their
village.
The second adventure takes place
during the second decade, therefore,
update character sheets and face the
new adventure. If PCs survive, they
will be received back into their villa-
ge as heroes, with glory and wealth
once again. The following game ses-
sion should be spent discussing what
changes will occur along the next
ten years.
The third adventure must take place
V
during the third and last decade, so
update character sheets once again
before going into the new adventure.
If PCs survive, they surely will be
received as mighty leaders, ascending
their domain in importance. They
must be not just rich by now, but
also very powerful. Use the next
game session to define important con-
nections with other kingdoms, real-
ms and villages and to manage more
aspects of their town, investments,
changes, and their descendants. The
chosen ones to be their heirs will
become the new PCs, who will start
their first decade as adventurer/ru-
lers, starting then a lineage rulers.
These new PCs are part of the se-
cond half of a century and they
start as rich characters. They can
be played as Advanced Characters,
described in details in the Advanced
Ancestry Book, or they can simply
be played as the ones before them.
Enjoy your game sessions!
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