Across a Thousand Dead Worlds - Core Rulebook.pdf

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WRITING AND GAME DESIGN
COVER ART:
ALEX T.
VLADIMIR MANYUKHIN
VIL
&
LIKOZOR
PHLVX
INTERIOR ART:
LAYOUT AND GRAPHIC DESIGN:
EDITING:
VI HUNTSMAN (MRC)
LF OSR
PROJECT MANAGEMENT:
" R A I N S O F F E L O N I S " WRITTEN BY
D O N N S T R O U D
,
" A R C H I V E O F M I N D S " WRITTEN BY
L F O S R
COPYRIGHT BLACKOATH ENTERTAINMENT 2023
www.blackoathgames.com
The mechanics and concepts of “Across a Thousand Dead
Worlds” may be reused freely. The text of “Across a
Thousand Dead Worlds” may not be used verbatim. All
artists maintain copyright of their work.
A T D W . T O C
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1.
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2.
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3.
WELCOME TO KARUM STATION
CHARACTER CREATION
THE RULES
3.1
3.2
3.3
3.4
3.5
3.6
3.7
3.8
3.9
Tracking Gear
Combat
Wounds, Healing & Death
Zone Based Combat
Stealth & Being Cautious
Conditions
Stress
Hacking
Emotions
006
011
032
040
042
074
080
082
084
092
102
103
107
109
115
116
124
126
130
146
148
150
154
156
160
164
166
170
176
176
182
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4.
PLAYING THE GAME
4.1
Scheduling A Mission
4.2
Choosing Supplies For An Expedition
4.3
Voyage Through The Black
4.4
Arriving At The Expedition Site
4.5
Tracking Time
4.6
Generating The Expedition Site
4.7
Encounters
4.8
Resources
4.9
Xenoanthropological Artifacts
4.10
Site Hazard Manifestation
4.11
Locked Access Points
4.12
Dread Event
4.13
Automatic Security Measures
4.14
Fixed Events
4.15
Random Occurrences
4.16
Taking A Break
4.17
Site Construction And Exploration Example
4.18
Planetside Exploration
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5.
RUNNING THE GAME
5.1
Game Master Emulation
5.2
Updating Story Arcs
5.3
The Action & Theme Tables
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226
252
254
261
262
290
300
316
319
328
358
364
367
387
393
393
400
404
409
409
421
440
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6.
ANTAGONISTS
6.1
6.2
6.3
6.4
Creating Antagonists
Guardians
Known Threats
Enemy Morale
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7.
KARUM STATION
7.1
An Overview Of Karum Station
7.2
Random NPC Crew Members
7.3
Gear
7.4
Weapons
7.5
Armor & Protective Gear
7.6
Spaceship Supplies
7.7
General Gear
7.8
Biomechanical Augmentations
7.9
Vimanic Tech
SCENARIOS
0.1
Rains of Felonis
0.2
Archive of Minds
GLOSSARY OF TERMS
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5
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