Primal Quest - Essentials [Digital v1.03].pdf
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CREATED BY
DIOGO NOGUEIRA
CREATED BY
DIOGO NOGUEIRA
2
WHAT WILL YOU FIND
HERE?
SAFETY TOOLS
A streamlined d6 rules system that gives you de-
grees of success, additional consequences, and
narrative control with a single die roll.
Character creation rules that are quick, intuitive,
and incredibly flexible, allowing the creation of
distinctive characters.
Rules for resource management, encumbrance,
and durability that makes the gritty primal world
come to life without complexity.
Combat and healing rules that make conflict ex-
citing and dangerous. Combat will not always be
the wisest option.
An open magic system encouraging creativity, in-
genuity, and making sorcery powerful yet costly.
Rules for making the game easy to run, improvise
for, and just fun for the Referee.
We recommend the use of the
TTRPG Safety
Toolkit
to create a safe and welcoming environ-
ment for everyone to play the game in.
PLAYING THE GAME
Whenever characters are in a situation where the
outcome is uncertain and also impactful on the
narrative, a Test is made.
Test
Roll a pool of Positive Dice
(PD)
and Negative
Dice
(ND).
You always roll at least one of each
and may earn
+PD
or
+ND
as explained below.
Subtract the highest
ND
from the highest
PD,
then add the appropriate Attribute, obtaining a
Result.
Compare the Result to the Difficulty. If it is equal
to or greater than the Difficulty, it is a success. If
it is lower than the Difficulty, it is a failure.
Result = PD - ND + Attribute
THE PRIMAL WORLD
OF THAIA
Primal Quest
is being developed side by side with
The Primal World of Thaia,
a zine for old-school
weird stone & sorcery adventure. Each issue will
present more details about the setting, option-
al rules, character archetypes, adventures, mon-
sters, and much more. Get the latest news about
The Primal World of Thaia
at
bit.ly/PQThaia.
Difficulty
Normally determined by a Stat possessed by the
target or opposing force (their Attribute, Def,
Lvl, or something else).
Difficulty 0 is the default if nothing is mentioned.
Difficulty of +1 or higher is considered difficult
and usually requires a Test. Difficulty below 0
is usually considered too easy to require a Test.
DIFFICULTY
0
Moderate |
1 to 2
Hard |
3 to 4
Very Hard |
5
Daunting |
6+
Legendary
CHARACTER SHEET
Download Primal Quest - Essentials character
sheet at:
bit.ly/
PQDownloads
Effect
Effect is determined by subtracting the Difficul-
ty from Result.
Effect of 0 or higher is a success. The higher the
number, the more accomplished the success.
Effect below 0 is a failure. The lower the number,
the worse the failure.
Effect = Result - Difficulty
You can make material compatible with Primal
Quest by adhering to these simple rules:
You can use text directly from this document.
Credit Diogo Nogueira for being the original cre-
ator of Primal Quest and include a link to both
https://oldskull-publishing.com
and this docu-
ment.
This is a general license. Please get in touch at
diogoarte@gmail.com
if you want to negotiate a
license with different terms.
WANT TO MAKE
A PRIMAL QUEST
COMPATIBLE PRODUCT?
Extra Positive Dice (+PD)
Receiving more PD to roll on Tests:
Invoking a pertinent Tag to their advantage (the
tag can be their own, from a piece of gear, from
the environment, from an Opponent).
1
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