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ROKARTH ADVENTURES
UNCOVER A MALEVOLENT MYSTERY IN THIS THRILLING ADVENTURE
FOR WARHAMMER 40,000 ROLEPLAY: IMPERIUM MALEDICTUM
™
1
CREDITS
Writing:
Zak Dale-Clutterbuck, John Dunn
Editors:
Callum Collins
Cover:
JG O’Donoghue
Illustration:
Jon ‘Jure’ Pintar, Victor Kevruh, Sam Manley, JG O’Donoghue
Graphic Design & Layout:
Mike Hyslop
Cubicle 7 Team:
Dave Allen, Emmet Byrne, Alex Cahill, David F Chapman, Walt Ciechanowski,
Christopher Colston, Elaine Connolly, Josh Corcoran, Jennifer Crispin, Zak Dale-Clutterbuck,
Matthew Freeman, Paula Graham, Diana Grigorescu, Fiona Kelly, Elaine Lithgow, TS Luikart,
Dominic McDowall, Neil McGouran, Sam Manley, Kieran Murphy, Pádraig Murphy, Ceíre O’Donoghue,
JG O’Donoghue, Laura Jane Phelan, Sam Taylor, and Cian Whelan
Senior Producer:
Pádraig Murphy
Creative Director:
Emmet Byrne
Publisher:
Dominic McDowall
Special thanks to the Games Workshop team.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means,
electronic, mechanical, photocopying, recording, or otherwise without the prior permission of the publishers.
Warhammer 40,000 Roleplay: Imperium Maledictum © Copyright Games Workshop Limited 2023. Warhammer 40,000 Roleplay,
the Warhammer 40,000 Roleplay logo, Imperium Maledictum, the Imperium Maledictum logo, GW, Games Workshop, Space
Marine, 40k, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Doubleheaded Eagle logo, and all associated logos,
illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof,
are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Cubicle 7
Entertainment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7 Entertainment Limited. All rights reserved.
Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks
of Cubicle 7 Entertainment Limited. All rights reserved.
2
Last Updated:
27 September 2023
CONTENTS
INTRODUCTION
Getting Started ........................................4
Adventure Background ..........................5
Gratis & Mireclaw .............................6
Amaranthyne & the Mission ...........7
Vylathi Knives ...................................7
Macharian Vigilites ...........................7
Adventure Summary ..............................8
PART 1: MATTERS OF
SUBSTANCE
The Assignment ....................................10
Mud Gate ...............................................12
Roleplaying Eregan,
the Secret Smuggler...................13
Roleplaying Petronilla,
the Macharian Vigilite ..............13
Supporting the Smuggler ...............14
Aiding the Vigilite...........................14
Cathedrum of Obligatory Modesty....15
Adeptus Ministorum Priests ....15
Cloister and Gullar’s Sanctum .......16
Roleplaying Vidame
Eduardo Gullar ..........................16
Thaler Hostelry .....................................16
Roleplaying Janelle ....................17
Roleplaying Nedabeus ..............17
Raguel’s Residence? ...................17
I
Edifice of Tears ......................................23
The Bar .............................................24
Citizens at the Bar .....................24
Encountering Eregan ................24
Vylathi Knives ............................24
Encountering Raguel ................25
The Feet of the Edifice ....................25
Dregs at the Edifice ...................25
Xanthe, Amaranthyne Cultist ..25
Medicae Facility Adjumentum ...........26
Juno, Medicae Supplier ..................26
Adeptus Mechanicus Sanctum ......27
Rasimus-Beta, Biologis Adept .27
Vigilite Bastions ....................................28
Lysander, Macharian Vigilite ...28
Vigilite Archivium ..........................28
Konstantina, Administratum
Clerk ............................................29
Vigilite Vanguard?...........................29
PART 4: BURNOUT
The Pipeworks.......................................45
Examining the Pipes .......................45
Amaranthyne Temple ..........................47
Amaranthyne Ambush ...................47
1: The Approach.........................47
2: Temple Hall ............................47
3: Mezzanine ..............................47
4: Barracks ..................................47
5: Training & Storage ................48
6: Shrine to Slaanesh .................48
Shrine Status...............................48
Tourmaline .................................48
IV
PART 5: AFTERBURN
EPILOGUE
Experience Points ...........................49
Personal Influence...........................49
Patron Influence ..............................49
Failure ....................................................50
What Next? ............................................50
Vylathi Knives .................................50
Macharian Vigilites .........................50
Gratis & The Mireclaw ...................51
Cults of Slaanesh .............................51
Rokarth Regeneration ....................51
V
PART 3: ACRID
DESCENT
Travel to the Bowels ..................30
Hunted in the Bowels .....................31
Underground Operative ...........31
Accosting the Amaranthyne ..........31
The Pit ....................................................31
Getting into The Pit ........................32
People at The Pit ..............................32
Decima, Vylath
Knives Pit Boss...........................33
Hortensia, Dreg Boxer ..............33
Alecto, Vylathi Knife .................34
Ofelia, Amaranthyne Duelist ...35
Gambling in The Pit........................36
Fist Fighting ...............................36
Knife Fighting ............................36
Death Duel .................................36
Thermal Warning .................................37
Warning Welcome ..........................37
Lethe, Vylathi Knife ..................39
Ulixes, Amaranthyne Cultist....39
Athansia, Mireclaw Operative .40
Unlit Larceny ...................................40
Fighting in Thermal Warning .......41
The Lean-To ..........................................41
Dreg Ambush ..................................42
Searching the Lean-To....................42
Raguel’s Safehouse .....................43
Mireclaw Bolthole .....................44
III
PART 2: CHEMICAL
REACTIONS
Vylathi Knives .................................18
Hunters or Prey? .............................19
Pursued by the Knives ..............19
Suspected by the Vigilites .........19
Raguel the Red ................................19
What Raguel Knows..................21
Battery Manufactorum 6.938 ..............21
Manufactorum Overseers.........22
Industrial Accidents........................22
Conveyor Belt Cranker .............22
Acid Slurry Pourer ....................22
Battery Pack Clamper ...............23
Battery Pack Welder ..................23
Encountering Raguel ......................23
II
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Chemical Burn
is a thrilling introductory
adventure for
Imperium Maledictum,
appropriate
for any group of players with new or relatively
inexperienced Characters diving into dangerous
investigations in the Macharian Sector. The
Characters are given a relatively simple task by
their Patron: find and destroy the source of an
unsanctioned biochemical named Gratis in hive
Rokarth. However, the source of the substance
is even more sinister than it first seems, and the
Characters’ investigations will lead them down
a treacherous path of perilous intrigue.
To play
Chemical Burn,
you will need the
Imperium Maledictum Core Rulebook,
a
Character for each player (these can be created
using the
Core Rulebook),
at least one d100
(a set of two ten-sided dice), and ideally some
pencils and paper.
If this is your first time running
Imperium
Maledictum,
familiarise yourself with
Chapter
7: Rules.
Understanding the basics of making
Tests will be beneficial. The adventure also
includes
Influence, Superiority, Combat,
and
potentially a
Pursuit.
The following
Adventure Background
section
provides information on where the adventure is
set and details on the parties critical to the plot,
including their prior actions and motivations.
More details of the Imperium and the Macharian
Sector can be found in
Chapters 9
and
10
of the
Imperium Maledictum Core Rulebook.
This adventure is set in hive Rokarth, the capital
city of Voll, an Imperial hive world in the
Macharian Sector. The
Imperium Maledictum
Starter Set
includes additional information on
this setting for Gamemasters who want to have
a thorough background on Rokarth.
GETTING STARTED
Everything in this adventure is intended only for
the Gamemaster. If you’re not the Gamemaster,
stop reading now, or you’ll spoil the story for
yourself ! If you are the Gamemaster, get excited
— you’re about to read and then run an engaging
adventure for your players.
Before running this adventure, it’s worth
reading thoroughly to understand the flow and
story beats. Some of the clues and mysteries the
Characters encounter are expected to be solved
as part of this adventure, while others might
remain as murky suggestions to be delved into
later. You might also like to look through the
roleplaying notes on each Non-Player Character
(NPC) to aid you in portraying them.
INTRODUCTION
The
Adventure Summary
outlines the major plot
points of the adventure, how they are divided into
sections, as well as events and locations that Characters
might encounter at each part of
Chemical Burn
and
how they push the story forward.
ADVENTURE
BACKGROUND
Hive Rokarth is a towering edifice of plasteel,
rockcrete, and misery. The city sprawls towards the
horizon in every direction, leaving observers awe-
struck by its mind-numbing enormity. Thousands of
spires rise from the vast swathes of its colossal exterior,
many piercing the profuse toxin-clouds produced by
multitudinous chemical chimneys. As the titanic bulk
of the hive city itself consumes the land, effluent pipes
vomit plumes of corrosive fumes into the stratosphere,
the air itself contaminated to fuel expansion in the
Emperor’s name at any cost.
Rokarth houses no fewer than thirty billion Imperial
citizens, all toiling to serve the bottomless industrial
requirements of the Macharian Sector. Their purposeful
suffering pools like acrid effluent at the bottom of
Rokarth, and nowhere is this more obvious than
in the sweltering confines of its manufactorums.
Long shifts and terrible conditions see
many perish at their workstations, their
bodies pulled from the line and sent to be
processed, the momentarily vacant position
quickly filled by a successor compelled to serve.
Overseers expect their toiling workforce to take
comfort in knowing that every drop of sweat is
shed in service to the Emperor. Where that meagre
satisfaction is not enough, the desperate turn to
other means to alleviate their exhaustion and relieve
their aching bones.
Those that rule over these labourers do so tyrannically,
but not entirely out of malice. They are charged
with ensuring their fiefdom fulfils the inordinate
tithes demanded by the Imperium. Shirking work is
tantamount to heresy, a refusal to repay the Emperor
for his many blessings. To the vaunted Highborn
nobles of the upper levels of the hive, the specifics of
how the common masses of Rokarth manage to sustain
themselves through the backbreaking labour of lengthy
shifts is of little concern.
These factors have allowed a new problem to arise in the
industrial lower levels of Rokarth — the consumption
of an unsanctioned substance known as Gratis that
allows labourers to work harder for longer and even
find succour in the arduous toil. However, reports
of strange side effects related to the biochemical
concoction have reached the ever-wary ears of Ordo
Hereticus Inquisitor Aegidius Halikarn. He believes
that Gratis may be connected to traitorous cults in the
forgotten bowels of hive Rokarth. Unfortunately, the
truth is far worse than even this grave suspicion, with
connections to a burgeoning Cult of Slaanesh and a
sinister Genestealer Cult operating from the shadows.
5
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