Tunnels & Trolls 5e - Wizardry & Warriors - Dungeons.pdf

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Dungeons
of
W
izardry
&
W
arriors
An Alternate Rules Supplement For
Dungeons
of
W
izardry
&
W
arriors
An Alternate Rules Supplement For
Text © Wizardawn Entertainment 2013
"Tunnels & Trolls" and "T&T" are trademarks of Flying Buffalo Inc.
Wizardawn™ is not affiliated with Rick Loomis, Kent St. Andre, or Flying Buffalo Inc.
T
able of
C
ontents
INTRODUCTION
.................................................................................................................
1
DUNGEON MAPS
................................................................................................................
2
QUESTS
..............................................................................................................................
3
MONSTERS
........................................................................................................................
3
Obvious Challenges .........................................................................................................4
Subtle Challenges ............................................................................................................4
Story Challenges ..............................................................................................................5
Wandering Monsters ........................................................................................................5
TRAPS
................................................................................................................................
6
SKILLS
...............................................................................................................................
6
Hiding ..............................................................................................................................6
Pilfering ...........................................................................................................................6
Sneaking ..........................................................................................................................6
Tracking...........................................................................................................................6
Climbing ..........................................................................................................................7
Sense Heading .................................................................................................................7
Appraisal .........................................................................................................................8
Myths...............................................................................................................................8
Identifying ........................................................................................................................8
Locks ...............................................................................................................................8
Traps ...............................................................................................................................8
Stonework ........................................................................................................................8
Tricking ...........................................................................................................................8
CHARACTER PROGRESSION
............................................................................................
9
MAGIC ITEMS
..................................................................................................................
12
Bane ..............................................................................................................................12
Weapons ........................................................................................................................12
Armor ............................................................................................................................12
Relics .............................................................................................................................14
FINAL WORDS
..................................................................................................................
18
I
ntroduction
This supplement enhances a collection of alternate rules and extra
options that can be used for the Tunnels & Trolls™ 5
th
edition role-
playing game. You can get Tunnels & Trolls™ from Flying Buffalo Inc.
The 4
th
edition of the rules would also suffice, as well as the rules for the
Monsters! Monsters! game. Their website is
www.flyingbuffalo.com.
Some local game stores still carry copies of Tunnels & Trolls™ 5.5 edition
as well.
Within this book are tools to help you design dungeon style adventures
using the Wizardry & Warriors alternate supplemental rules.
The
placement of monsters and traps will be covered. There will also be
recommendations on character advancement through their adventuring
career. This will allow players to feel the joy of exploration and discovery
at a steady pace while they watch their characters grow.
Magical items will be discussed, helping you design and place such relics
without making characters too powerful…too quickly. You will be
provided with random tables to roll against to determine treasure to help
stock your dungeons with riches.
Continue reading on if you seek guidance or ideas in such areas. Even if
you don’t approve of some of the concepts in this supplement, there is
quite a bit of things here that you can use or get ideas from.
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