AD&D Adventure Gamebook #14 - Trail Sinister.pdf

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CHARACTER STATS CARD
TRAIL SINISTER
NAME:
Kardel
Arthur
Dolan
CHAR. CLASS:
Fighter
AGE:
20
SKILL POINTS:
KA RD EL
Fighting:
Presence:
Perception:
PROBMER
Stealth:
LANGOR
Wisdom:
tJ
+
-
=
-
GOLD PIECES:
JSO
_ _ _ _
HEALING POTION DOSES:
(J)
(2)
(1)
HIT POINTS:
KAR DEL
10
+
8+
6+
14
+
-
-
-
-
=
-
=
-
=
-
=
-
n
__
PROBMER
22
_ _
LANGOR
15
_ _
p
CHALLENGED BY A DEADLY WYVERN!
You and your companions, Probmer and Langor,
traveling to Mt. Vernot in search of your father's
Crystal of Knowledge,
_approach
the house of
Fluglash the Wizard.
You scan the grounds for ...anything that indicates
danger. Then your hunter's eye spots movement,
something large shuffling quietly behind the curtain
of willow branches.
As you wait, whatever it is starts getting restless
and the willow branches swish gently as it pushes
them from behind. You hear the soft clatter of metal-
lic scales. It's big, but not big enough to be an adult
dragon.
Suddenly., the willows part and rushing straight at
you, teeth bared, poisonous stinger held high, is a
large, lizard-like wyvern. Its sharp claws r
ip
the
ground, trying to gain traction as it acceleratss
across the green turf.
Your sword snaps out as reflexes take over. La ngor,
too, is ready and his incomprehensible mutter
ings
start to draw on the magic energy that sorcerers com-
mand.
Will you survive the wyvern's charge?
Roll two dice and add the total to Langor's wisdom
score.1fthe total is 19 or more, turn to 64. Ifit is 18 or
less, turn to 5.
Whatever the outcome, only your decisions, and
the luck of the dice can help you survive along the
TRAIL SINISTER
An ADUANCED DUNGEONS l DRAGONS®
Adutnturt Gamtbooh #14
TRAIL
SINISTER
8y Jamn 8rumbaugh
Cowr Art
by
Jtff Eultg
lnttrior Art
by
Gtortt Barr
~'"
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