Mythras - Supers Adv - Agony & Ecstasy.pdf

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AOY
GN
&
ETY
CA
SS
MkL r oe
i ai r
e rm
Developed and Written By
Michael Larrimore
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YTHRAS
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agony & ecstasy
Introduction
T
his scenario brings the high powered adventures of
comic book superheroes to
Mythras.
Within these
pages, a group of brave individuals battle a pair of
nefarious villains with a murderous plot of revenge – and
your players take on the role of these superheroes. Six pre-
generated characters are provided in the Heroes for Hire sec-
tion on page 20. If preferred, players can create their own:
pages 17-19 provide a basic super powers system, so the battle
for truth, justice, and the
Mythras
way can continue beyond
what is included here, with your own heroes.
Agony & Ecstasy
is designed so that you only need a copy of
Mythras Imper-
ative,
but the mechanics can be used with any
Mythras
product to add super powers to your campaigns.
mutation dubbed the “God Strand.” Yet there are some
heroes who try to emulate the extraordinary gifts of the God
Strand with advanced technology, and others use nothing but
wits, grit, and hard training to wage war against the crime
that infects the streets. These heroes, many in costumes and
masks, help protect the populace, defending them from the
monsters that seek to rule Gemini City... or destroy it.
BRIGADIER BAY
Growing around the city docks and shipyards, the neighbour-
hood of Brigadier Bay is one of the oldest in the Ossuary,
and is the most resistant to change. Attempts have been made
to gentrify the area, but it remains a cramped, dingy maze
of narrow streets and alleys, surrounded by crumbling brick
buildings. Elevated railways clatter overhead, and city buses
pump exhaust into the air, mixing with the smoke billowing
from the local waste management facility.
Brigadier Bay is home to blue collar families that have
worked on the docks and warehouses for generations. The
people are hardened by back-breaking labour, and the
GEMINI CITY
In the 16
th
Century Spanish explorers discovered a hilly rise
above the mouth of a mighty river and dubbed it 'El Santo
Aguilero,' or the 'Holy Aerie.' Two settlements were founded
on each side of the river and, over time, grew into the com-
munity now called Gemini City. One of the largest cities on
the West Coast, Gemini City (or GC) is a hub for cutting-edge
tech companies, and advanced medical facilities.
The hilly rise is known as the Crown, home to Gemini
City's financial and cultural districts, as well as many well-
known tourist attractions. The city's wealthy and elite can be
found on the Crown, mixing with academics from universi-
ties, and software developers from the tech firms. Across the
river, known as The Divide, lies the lower borough known as
the Ossuary, home to the city docks, massive factories, and
public works offices. The Ossuary is plagued by street gangs
and organised crime families that wage constant turf wars
over the crowded neighbourhoods.
Gemini City is also home to gifted individuals with
astounding abilities beyond those of normal people. The last
15 years has seen a drastic increase in the number of these
extra-normal beings, and some attribute it to a rare DNA
C.O.P Alerts
With both regular and ‘super’ crime on the rise in Gemini City,
the police force developed an application known as
Citizens
Observe & Protect,
or C.O.P. Using a free app on mobile
devices, anyone can report criminal activity in their area, and the
authorities can issue warnings to steer clear of any dangerous situ-
ations in Gemini City. Heroes and vigilantes find the alerts useful
to get to the scene of a crime first, especially in the Ossuary where
the police are already thinly spread.
The characters all have the app on their smartphones or integrated
into their equipment, and the Games Master can use it to help
nudge the heroes in the right direction if necessary. It is also used
for several side encounters detailed below to help expand the sce-
nario and give the players new challenges outside of the main plot.
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Mythras
constant threat of criminals looking to control the neighbour-
hood and harbour district. They have learned not to count
on the city-sanctioned and corporate sponsored heroes of
the Crown, or the grim vigilantes that haunt the rooftops of
other parts of the Ossuary. In Brigadier Bay, the people rely
on themselves and do not put their trust in anyone from out-
side the area.
For decades the Mafia ran Brigadier Bay, and used the
docks for trafficking drugs and stolen goods, but a decade ago
street gangs, backed by powerful drug cartels, challenged the
mob's rule. After years of violence, a gang called the 52nd
Street Hundred beat out the rest to become the top dogs in
the Ossuary. Members earn a stylised numeric tattoo each
time they vanquish a foe or make a kill, but their 52nd tattoo
can only come from killing one of the senior members of the
gang. The Hundred have a strong presence in Brigadier Bay
and their rule has been unchallenged – until now.
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agony & ecstasy
Protagonists
This section introduces the main non-player characters
in Agony and Ecstasy. The most important are Agony and
Ecstasy themselves – Diego Rojas and Molly Yates – but the
characters may well have come into contact with people like
Harriet Waldon and Elliot Jones before, at the Games Mas-
ter’s discretion.
Ecstasy (AKA Molly Yates)
Molly Yates came to Gemini City with dreams of being a
dancer in a big budget musical, but she could only find work
at the Gossamer Club. She kept telling herself it was just
until her big break. Four years later, she was still there. Molly
needed cash to escape the city, and a local lab was paying well
for test subjects. The experiment deadened her to all sensa-
tion and gave her the ability to induce exquisite pleasure in
anyone she touched, but it also twisted her mind. Now she
wants revenge against everyone who wronged her, and her
boyfriend, Diego, has become the perfect tool for her twisted
scheme.
Agony (AKA Diego Rojas)
Raised by an alcoholic mother and a string of stepfathers,
Diego Rojas fell in with the Hundred to find a place for him-
self. Thankfully, a local social worker named Harriet Waldon
got him out before he went too far. Diego found himself a
job as a bouncer at the Gossamer Club, and although Mrs
Waldon wasn't pleased, it kept him away from the gangs. It
also introduced him to Molly Yates, and for Diego it was love
at first sight. He would do anything for her, even go along
when she wanted to earn some extra cash as test subjects for
a mysterious back-alley lab. The experiment mutated Diego
into a hulking brute wracked by constant pain from the jag-
ged bones that erupted from his skin. Only Molly could ease
the agony, so when she asked him for another favour, Diego
went right along.
Harriet Waldon
As one of the few social workers brave enough to work in
Brigadier Bay, Harriet truly believes anyone can be saved,
and she founded her community refuge as a safe place away
from the gang violence and corruption. Recently, she began
speaking out openly against the Hundred in an attempt to
rally the neighbourhood against them, and the gang has
decided to make an example of her.
Officer Elliot Jones
Once one of Gemini City's finest, a gambling addiction made
it too hard for Officer Jones to stay honest when the Hundred
offered him steady cash to look the other way. Now, he has a
reputation in Brigadier Bay as the cop you want around when
you want to avoid the law. He shook down Molly several times
for protection, making him first on her revenge list.
The Pain Virus
In addition to his other powers, Agony gained the ability to infect
his victims with a variation of the mutated virus that created him.
Anyone stabbed with his jagged bone spur is at risk of infection,
something Agony does not hesitate to use. Victims of the virus first
go through several minutes of intense pain as their body begins to
mutate into a lesser version of Agony. Jagged bones tear through
the skin as they transform into a hulking, highly aggressive mon-
ster. Unfortunately for the victims, the virus does not provide Ago-
ny’s astounding regenerative abilities, so within a few minutes the
poor souls die when bone spurs penetrate vital organs or the brain.
While the virus does not give Agony direct control over his victims,
it makes them highly susceptible to his commands, as if he was
the alpha of a wolf pack. Ecstasy uses Agony and the virus to get
revenge on those who victimised or abused her, seeing the terrible
pain the mutation causes as a fitting fate.
Anyone struck by Agony’s bone spur attack must make an opposed
Endurance roll against Agony’s skill of 80%. If failed, the target
suffers a two-step difficulty penalty to all actions for 1d3 minutes
due to the intense pain. At the end of that time, the target gains
all the powers and passions of the Pain Virus Infected detailed
on page 16, and immediately attacks the nearest person in a blind
rage, unless otherwise directed by Agony. The victims inflict a
diluted form of the virus with their own attacks, and while it is
detrimental, it is not lethal.
Karver
Karver earned his 52nd tattoo in the Hundred by taking out
the former head of operations in Brigadier Bay, and assumed
control of the neighborhood. Molly briefly dated him before
hooking up with Diego, but after she broke it off, Karver
didn't want to take no for an answer. He beat up Diego sev-
eral months before his transformation, putting Karver on
both Agony and Ecstasy’s hit lists.
Irena Zeana
Vain and petty, Irena likes the attention she gets dancing at
the Gossamer Club, but is jealous, and is quick to lash out at
anyone she believes to be a threat. She took an instant dislike
to Molly’s beauty and popularity, and makes time to insult
and sabotage her rival as often as she can, earning her a place
on Ecstasy's list.
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