Dungeons The Dragoning 40,000 7,5th Edition (V1.5).pdf

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ROLEPLAYING IN THE GRIM DARKNESS OF THE GREAT WHEEL
Brought to you by:
LawfulNice
Version 1.5
Updates on the WWW Blog:
www.lawfulnice.blogspot.com
This is intended as a work of parody and should not be mistaken for a real roleplaying
game. It’s a monster made from the corpses of a dozen roleplaying games, animated by
a vital spark that knows only darkness and terror.
That said, everything in here is copyright LawfulNice. If it’s original. If it’s shamelessly
stolen, then I take no credit. All credit goes to original source, etc.
Anyway, have fun, and don’t take roleplaying too seriously!
Special Thanks:
Gary Gygax - Your rapidly-spinning corpse is providing megawatts of clean electrical
power, helping us create a greener, better future!
Everybody in #dtdchat and who gave comments on the blog - it helped me find things
I’d otherwise miss.
Jane, James, Tony, Ai, and Michael
TABLE OF CONTENTS
Chapter 1: Introduction
What is a Roleplaying Game
The Roll and Keep System
Raises and Checks
7
7
8
8
Chapter 2: Character Creation
Creating a Hero
Experience Point Costs
Character Creation Example
9
9
13
15
Chapter 3: Characteristics and...
Characteristics
Specialties
Skills
19
19
20
21
Chapter 4: Races
Racial Traits
Aasimar
Dark Eldarin
Dragonborn
Eldarin
Elf
Gnome
Halfling
Human
Ork
Squat
Tau
Tiefling
27
27
28
30
32
34
36
38
40
42
44
46
48
50
Chapter 5: Exaltation
Exalted Powers
The Tell
Mortal Heroes
Atlantean
Chosen
Daemonhost
Paragon
Promethean
Vampire
Werewolf
53
54
54
54
56
60
64
68
72
76
80
Chapter 6: Classes
The Leveling Procedure
85
87
Chapter 7: Feats, Assets, and ...
Feat List
Feat Descriptions
Racial Feats
Assets
Hindrances
117
118
120
130
132
143
Chapter 8: Magic
Casting Spells
Spells
Psychic Phenomena
147
149
151
152
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TABLE OF CONTENTS
Perils of the Warp
Spell Combos
List of Spells
153
155
156
Chapter 9: Sword Schools
Special Attacks
Sword Schools
175
175
177
Chapter 10: Backgrounds
Chapter 11: Alignment
Degeneration
Deities
187
191
192
194
Chapter 12: Equipment
Availability
Weapons
Armor
Gear
Cybernetics
199
199
202
215
217
219
Chapter 13: Artifacts
Magical Weapons and Armor
Wonders
Hearthstones
223
225
228
230
Chapter 14: Playing the Game
Tests
Stunting
Hero Points
Combat
Actions
The Attack
Combat Situation
Injury
Conditions
Movement
Social Combat
Fear and Insanity
235
235
237
239
240
243
250
252
255
261
264
265
269
Chapter 15: Setting
History of the Wheel
The Great Wheel
Sigil
Notable Crystal Spheres
273
273
275
279
284
Chapter 16: The Story Master
Themes
Game Styles
Running the Game
327
328
329
332
Chapter 17: Antagonists
Traits
Dramatis Personae
Minions
335
335
337
358
Example of Play
Guidelines and Glossary
360
384
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