Cowboy Bebop RPG - Corebook.pdf

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MICHELE PAROLI
LICENSE MANAGER
CEDRIC LITTARDI
GAME DESIGN
DAVIDE MILANO
DEVELOPMENT
DAVIDE MILANO
MARTA PALVARINI
GAME CONCEPT
CLAUDIO PUSTORINO
CLAUDIO SERENA
GRAPHIC DESIGN
SILVIA DE STEFANIS
MICHELE PAROLI
EDITING AND PROOFREADING
MAZ HAMILTON
GAME DIRECTOR
All images and concepts used within this book from the anime series Cowboy Bebop are ©️ SUNRISE.
This product is licensed by SUNRISE, INC. to Don’t Panic Games.
TABLE OF CONTENTS
WAIT, RPGS?
The World
The Themes
WHAT WILL YOU EXPERIENCE…
4
5
5
5
6
7
7
Chase
See you Space Cowboy…
CLASSIC SESSION
Setup
Genre
Setup
40
40
41
42
43
44
46
47
48
50
35
38
Grooves
Concepts
Memory
Traits
FOUNDATIONS
Fiction
Mechanics
Inspirations and Special Thanks
6
PERSONAL SESSION
Introduction & Conclusion
Closure
42
Personal Ship
Name
75
76
76
77
77
77
SAFETY TECHNIQUES
8
CHAPTER 1:
RULES
HOW TO PLAY
Sessions, Tabs & Tests
Characters: Traits & Memory
The Bounty and their Secret
Rhythm & Risk
Groove
FILLER SESSIONS
Setup
Tabs
Closure
46
CHAPTER 4:
HUNTERS IN THE
SOLAR SYSTEM
Economy
Law & Misrule
LIVING IN THE SOLAR SYSTEM 81
81
83
78
10
12
13
14
14
14
14
16
17
18
18
19
19
20
20
20
20
21
21
21
21
22
22
23
23
24
25
SEASON BREAKPOINTS
First Session Setup
Cliffhanger
Second Session Setup
When This Happens?
50
51
51
51
TRAVELING AROUND
THE SYSTEM
Spacecrafts
Mothership
MONOs and Zipcrafts
85
86
86
89
TESTS
15
Closure
Choose the Approach
THE END
54
51
What do we see on screen?
Building the Base Dice Pool
Hits & Shocks
Absorb Shocks
Spend Hits & Shocks
CHAPTER 3:
CHARACTERS
NAME & CONCEPT
TRAITS
Physical Appearance
Cybernetics
Wearable
Tools & Weapons
Uncategorized
56
G.E.L.T.
94
MOTHERSHIP CHART
95
ZIPCRAFT AND MONOS CHART 101
HI-TECH, LOW LIFE?
104
Cybernetics
Enhancement
105
105
106
107
108
109
110
110
111
58
59
60
62
64
RIFFS
20
Cryogenics and Surgery
Terraforming and Megacities
Outernet & Devices
Fashion
Get Involved
Show Your Wounds
Push
Gamble
Show Off
Assist
MEMORY
Bullets
Weights
69
69
69
70
71
71
71
71
72
72
71
66
68
Weapons
Archeotech
Television
Hunter’s Everyday Life
Is This Cyberpunk?
Improvise
Jam
LIVING ON THE EDGE
114
114
121
112
GROOVE
Against The Odds
Faster Than The Eye
70
CLOCKS
Who does what?
What makes a Clock?
Success and Failure
Golden Rules
Objective Clocks
Threat Clocks
22
Further Media
Lone Wolf
CHAPTER 2:
SESSION
TABS
Framing
The three Tabs
Session Traits
28
31
32
34
35
Scrap Master
Utter Determination
Virtue of Necessity
Roles
Mothership
Memento of War
Mirror of the Soul
Out of the Box
Long Term Plan
Loose Handcuffs
CHAPTER 5:
ON STAGE
Terrorist
Other Bounty Hunters
Genius
Trafficker
Scoundrel
Soldier
Mobster
Murderer
BOUNTIES
BOUNTY ARCHETYPE TABLE
122
126
129
131
135
138
141
145
148
125
125
CHARACTER CREATION
74
75
75
72
72
73
2
COWBOY BEBOP ROLEPLAYING GAME
Serial Killer
An Old Acquaintance
B.Y.O.G.
154
154
154
155
154
150
152
Fiction Groove
Mechanic Groove
Secret
Broad Concept
Ganymede
Europa
Callisto
Io
Saturn and its Moon Titan
Uranus, Neptune and Pluto
Orbital Stations
193
195
197
199
200
201
202
FACTIONS
CRIMINALS
156
158
158
159
Blue Snake
Criminal Pyramids
Gangs
Red Dragon
White Tiger
TECH
161
161
162
159
160
160
Research Facilities
Outernet
SPIKE SPIEGEL
JET BLACK
FAYE VALENTINE
ED
EIN
SESSIONS
#1 “Asteroid Blues”
#2 “Stray Dog Strut”
CHAPTER 6:
PLAYING
THE BEBOP
204
209
211
213
214
215
216
216
218
AI (Artificial Intelligence)
Leadership
Secret Services
POLICE AND SECURITY
164
164
164
163
Departments
Corruption
Bounties
CORPORATIONS
166
166
166
167
165
165
165
#3 “Honky Tonk Women”
#4 “Gateway Shuffle”
#5 “Ballad of Fallen Angels”
#6 “Sympathy for the Devil”
#7 “Heavy Metal Queen”
#8 “Waltz for Venus”
#9 “Jamming with Edward”
#10 “Ganymede Elegy”
#11“Toys in the Attic”
#12 “Jupiter Jazz part 1”
#13 “Jupiter Jazz part 2”
#14 “Bohemian Rhapsody”
#15 “My Funny Valentine”
#16 “Black Dog Serenade”
#17 “Mushroom Samba”
#18 “Speak Like a Child”
#19 “Wild Horses”
#20 “Pierrot le Fou”
220
222
224
226
228
230
Non-Specialised Corporations
Military Corporations
Healthcare
Astral Gates
232
234
236
FREELANCERS
Solar Truckers
168
168
169
169
170
167
238
240
242
Antiquarians
Bars and Clubs
Religions
Philosophies
Bounty Hunters
Fixers
Repairers
244
246
248
RELIGION AND IDEOLOGY
172
172
173
170
171
Ideologies
Mercury
Venus
Earth
Mars
SETTINGS
176
177
178
181
184
173
#21 “Boogie Woogie Feng Shui”
#22 “Cowboy Funk”
#23 “Brain Scratch”
250
252
254
#24 “Hard Luck Woman”
#25 “The Real Folk Blues part 1”
#26 “The Real Folk Blues part 2”
262
264
266
256
258
260
Asteroid Belt and Bohemian Junkheap 188
Asteroid Generator Table
190
Jupiter’s Moons
192
GLOSSARY
CHARACTER SHEET
SESSION SHEET
268
271
272
WAIT, RPGS?
A roleplaying game (RPG) is a game where a group of people play one or more characters, and
through conversation and imagination create a story together. The rules of an RPG adjudicate
how, when and to what extent each person can influence the imagined space.
The imagined space is a narrative shared by all the people around the table.
BEBOP HERE HERE! ALL RIGHT! WOO HOO!
4
COWBOY BEBOP ROLEPLAYING GAME
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