Mechanical Oryx.pdf

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MECHANICAL ORYX
You have many whirring eyes and strong, beautiful coiled-steel legs and were made long
ago when the cities still stood.
You have
10 fuel.
When you have none, you stop.
You spread one:
plants, light, music, warmth, power, knowledge, rust, something else. The
longer you stay in one place, the more intense it gets. You have three installed modules; tell
us what they do.
You walk the green places where soft brown people tend to fruit-trees and sing songs they
don’t understand.
When you act and the outcome is in doubt, roll 2D6 and spend fuel;
if you get seven or
more, you achieve your aims. If you roll a double, your solution causes an unexpected
problem and something is lost forever.
When you act with
love,
roll 1D4+1D6. When you act with
hate,
roll 3D6.
They pray: DISPEL THE CURSE ON OUR VILLAGE; DESTROY THE PHANTOMS THAT
PLAGUE US; TEACH US THE SONG THAT MAKES THE FRUIT GROW.
When you use a module,
replace one D6 with a D8; if it shows 8, the module breaks.
Happy people build shrines for you containing fuel and modules. Without the shrines, you
will become a dangerous, scavenging thief: a phantom.
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