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STORMBRINCEIl
LACKS
by
Ken Rolston
Illustrations by Dan and David Day
Maps and diagrams by Carolyn Schultz
Layout and design by Sherman Kahn
l
This book is authorized by Michael Moorcock.
BLACK SWORD is copyright©
1985
by Chaosium Inc.; all rights reserved.
ISBN 0-933635-28-7
BLACK SWORD is intended for use with the STORMBRINGER® roleplaying game, which is copyright-
ed by Chaosium Inc. To fully enjoy this book, readers need familiarity with the rules
of
STORM BRING-
ER. STORMBRINGER® is the registered trademark
of
Chaosium Inc. Reproduction
of
the materials
within this book for purposes
of
personal or corporate profit by photographic, electronic, or other
methods
of
duplication or retrieval is strictly prohibited. Except in this publication and all related adver-
tising, all original artwork for BLACK SWORD remains the property of the artists; all rights reserved. All
material originally submitted by Ken Rolston remains under his copyright; material added by Chaosium
Inc. remains the property
of
Chaosium Inc. To direct comments or questions regarding this book, or for
a free catalog
of
Chaosium games and supplements, write to Chaosium Inc., PO Box 6302-BS, Albany CA
94706.
Printed in the United States
of
America.
Contents
Introduction .................................................................. page 4
IlmioraMap .................................................................. pageS
Bakshaan - Karlaak Caravan Route map ............................................ page 5
Freyda Nikorn ................................................................ page 6
NADSOKOR ................................................................. page 7
Nadoskor Underground map ..................................................... page 9
Nadsokor Characters .......................................................... page 10
Getting to Nadsokor ........................................................... page 13
Summons ................................................................... page 13
Interrogation ................................................................ page 14
Detention in the Plaza ......................................................... page 16
Narjhan's Offer .............................................................. , page 16
Escape ..................................................................... page 17
Adventuring in Nadsokor ....................................................... page 18
THE KINGDOM OF ORG ...................................................... page 19
Org and Environs map ......................................................... page 20
Org Player Information ........................................................ page 25
Org Gamemaster Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. page 26
Night Ambush ............................................................... page 27
The City of Org .............................................................. page 28
The Citadel mat? ' , , , , , , , ............•................................. _... __ . _
Qac;se
3'2
The King's Hall map ........................................................... page 33
Slave Rebellion ............................................................... page 34
The Barrow ................................................................. page 35
The Barrow map ............................................................. , page 37
Other Adventures in Org ....................................................... page 38
THE PLAINS .................. , .................. , .......................... page 39
Nomad Horsemen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. page 40
Nomads .................................................................... page 41
The Nomad Camp ............................................................ page 42
The Six Contests ............................................................. page 43
Judgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. page 45
THE RIVER CROSSING ....................................................... page 46
THE BADLANDS ............................................................ page 47
Baboon Abduction. : .......................................................... page 49
Pemmnetr the Dharzi .......................................................... page 51
The Bubble Maze ............................................................. page 53
The Bubble Maze map ......................................................... page 53
The Baboon
CJty
map
.........................................................
page
55
KARLAAK ................................................................. page 57
Karlaak map ................................................................. page 57
Elric
&
Zarozinia's House ..................................................... " page 59
Elrie
&
Zarozinia's house map ................................................... page 59
Elrie's Guards ....................... .' ....................................... , page 60
I ntercession of Friends. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. page 60
The Final Conflict ............................................................ page 63
Introduction
The Black Sword
is a book of adventures drawn from
Michael Moorcock's tales in the book called
The Bane of
the Black Sword.
It
is also a companion volume to the
Chaosium book called
Stealer of Souls.
The two Chaosium
scenario books can be used together or separately and do
not have to be played in any particular order, though
it
is
suggested that
Stealer of Souls
be played first.
At the the start of Moorcock's
The Bane of the Black
Sword,
Elrie takes a commision from four merchants of
the city of Bakshaan to slay a rival merchant called Ni-
korn. At first Elric had every intention of cheating the
four cowards, but then he learned that Nikorn had hired
Elric's arch-enemy, the Pan-Tangian sorcerer Theleb
K'aarna. Elric only killed Nikorn because Nikorn refused
to back off from a fight after Elric had stormed the mer-
chant's stronghold.
In the Chaosium book
Stealer of Souls,
Nikorn's
daughter, a serious young woman of nineteen, vows
vengeance against her father's killers. Freyda gathers a
group of friends and adventurers (the player-characters)
and sets out to exact her vengeance. In
Stealer of Souls,
Freyda and her companions come to terms with the four
merchants who contracted with Elric to slay Nikorn, and
who are now plotting to steal Nikorn's money from
Freyda as well. In this book, Freyda goes in search of El-
ric himself to avenge her father's death.
After storming the keep of Nikorn Elrie left Bakshaan
and headed to Nadsokor, the City of Beggars. The second
tale in Moorcock's
The Bane of the Black Sword,
"Kings
in Darkness," opens with Elric and Moonglum fleeing an
army of beggars from Nadsokor. Neither the circumstances
of Elrie's arrival in Nadsokor nor the reasons for his flight
are Sllggested in this story. Elric and Moonglum continue
through the kingdom of Org in the forest of Troos, where
they rescue Zarozinia, Elric's love and wife-to-be, from
the savage half-men of the forest. Thereafter a too-clever
plan designed to trick the Orgens into accepting Elric and
his companions as gods fails to fool the king of the decayed
and malignant court of Org, and Elric and his companions
are imprisoned. In his escape from captivity, Elric indi-
rectly lets loose a long-dead monarch, precipitating the
destruction of the Great Hall of Org in fulfillment of an
ancient prophesy.
In the next story, "The Flamebringers," Elrie forswears
the use of Stormbringer for the love of his gentle wife,
Zarozinia, and settles in the town of Karlaak. Inevitably
he is forced to take up Stormbringer again in defense of
Karlaak from a barbarian horde led by Terrarn Gashtek,
the Flamebringer.
In
Black Sword,
the player-characters follow just be-
hind Elric as he makes the trek from Nadsokor to Karlaak.
They witness the destruction which always appears behind
Elric, and they finally catch up with the White Wolf in
Karlaak, soon after he has renounced Stormbringer. Frey-
da and the player-characters then must confront Elrie to
exact vengeance for the death of Nikorn.
If the player-characters have been through
Stealer of
Souls,
start the adventure from the bandit camp with the
short trek from there to Nadsokor. If Black Sword is be-
ing played first, start the adventure in Bakshaan and
assume that nothing untoward happens until the player-
characters reach the shores of the Varkaalk river and begin
the Nadsokor section of this book.
Campaign Overview
Nikorn's daughter, Freyda, was sent away to stay with
Nikorn's brother, Remen, when Nikorn heard that Elric
had agreed to help the merchants of Bakshaan in their
scheme to eliminate Nikorn as a competitor. Nikorn tried
to set Freyda's mind at ease with assurances that the pow-
erful sorcerer Theleb K'aarna, the loyal and fierce barbarian
guards, and the mighty stronghold would be more than
equal to the task of protecting her father from any mortal.
Freyda saw no doubt in her father's hearty reassurances,
so she agreed to a short visit to her uncle's estate until the
threat had been erased.
Freyda receives the news and circumstances of her
father's death impassively; her relatives stand helplessly as
she swears vengeance on the men responsible for her fath-
er's death. She gathers around her a group ofloyal, and/or
well-paid companions and embarks on her mission of reo.
venge. She exacts vengeance on each of the four merchants
who had conspired against her father (see
Stealer of souls
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