Pokemon Tabletop Adventures 3 - Player's Handbook 1.pdf

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Player’s Handbook
1
Contents
Welcome!
Trainer Stats and Skills
Trainer Classes
Ace Trainer
Stat Ace
Strategist
Tag Battler
Type Ace
Underdog
Breeder
Botanist
4
6
12
16
18
21
24
26
28
30
32
Ranger
Invoker
Officer
Rider
Special Operative
Survivalist
Researcher
Archeologist
Capture Specialist
Photographer
Scientist
Watcher
Cross Classing
Trainer Origins
60
63
65
67
69
72
74
77
79
82
84
87
89
90
Chef
Evolver
Medic
Move Tutor
Coordinator
Choreographer
Coach
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36
38
40
44
49
51
Understanding Your Pokémon 100
Biology
Pokémon Skills
Caring for your Pokémon
Nature List
Obtaining Pokémon
Combat
Type-Effectiveness Chart
Afflictions
Terrain
Pokémon Passives
104
107
111
112
113
115
122
123
124
125
125
126
Designer
Groomer
Rising Star
53
56
58
Contents
Stat Passives
Ability Passives
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Pokémon Moves
Pokémon Move Keywords
In Alphabetical Order
By Type
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
Contests
Contest Stats
Contest Keywords
Contest Moves
132
134
136
155
155
155
156
157
158
158
159
160
161
162
163
164
164
169
170
171
172
172
174
176
176
178
Items
Poké Balls
Medical Items
Held Items
Berries
Contest Treats / Accessories
Evolution Stones
Technical Machines
Trainer Pack Bundles
Portable Utility Items
Survival Gear
Other General Items
The Pokémon World
Downtime
Combat Demo
Character Sheets
184
184
186
188
190
193
193
194
194
196
196
197
198
206
210
224
Join the PTA3 Discord Server:
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Contents
Welcome to the world of
Pokémon: Tabletop Adventures!
Some Preface…
In 1996, Pokémon came out in Japan and began a world-
wide craze. Pikachu is a pop culture icon. Hundreds of
games have come out surrounding the Pokémon franchise.
It’s absurd we don’t have an official tabletop role-playing
game yet, but it is my hope that Pokémon: Tabletop Adven-
tures suffices and finds a way into your game night or as a
part of ongoing sessions that you and your party can enjoy.
A Game Master
One person must fill the special role of Game Master, or
GM, who controls every non-Player Trainer or Pokémon.
They must build adventures, narrate, control non-Player
Trainers, non-Player Pokémon and referee and make
judgements for any rules that are not perfectly clear. You
don’t have to memorize the rules, or be an amazing imagi-
native writer– but it helps if you’re willing to use every bit of
creativity that you have. As the GM you should often check
in with players after sessions to see where they are feeling
the campaign could be going or if there’s any concerns
about the direction. This can be crucial to keeping players
engaged and having more fun together.
If you’ve played tabletop games before, great! If not,
Books, Paper, Pencil and Dice
that’s fine too! Pokémon: Tabletop Adventures 3 tries its
best to be accessible to any player. Either way, you’re going
Players will need access to the Player’s Handbook and
to need some things:
whatever Pokédex books are being used. Players have re-
stricted access to the Pokédex books and should avoid
Players
metagaming by only looking up a Pokémon’s Pokédex entry
As a Player, you’ll create a Trainer, who will choose to
when they’ve used the Pokédex on a particular Pokémon.
take a up a profession, or Class, and you will capture and
The GM should have access to the Player’s Handbook, all
train Pokémon to fight alongside your Trainer. Like the pro- Pokédex books and the Game Master’s Handbook. Players
tagonists in the Pokémon franchise’s games, manga, or
should use the Character Sheets to help organize infor-
anime, Players will be the center of the game’s action. It’s
mation relating to their Trainers and Pokémon. Always use
ideal that you play with friends who you can be comforta-
a pencil when writing on your character sheets! Infor-
ble with. Playing a tabletop game is like collaborative story mation for your Trainer and Pokémon are constantly
writing and overly-critical groups can lead to very unfun
changing! You will also need gaming dice (d4, d6, d8, at
game experiences. It’s important as a player to be support- least 2 d10 for use in a d100 roll, d12, d20). When rolling
ive of other players since everyone has different levels of
dice in Pokémon: Tabletop Adventures, you always want to
comfort. If anything does come up that makes any players roll high, the only exception is when you roll two d10s to
feel like anything is really unfun, talk about it. The best way generate a d100 roll. Whenever you roll a d100 roll in Poké-
to keep a campaign together and fun is to communicate.
mon: Tabletop Adventures, you will want to roll as low as
possible.
Join the PTA3 Discord Server:
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Welcome
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What does play look like?
Players will create a Trainer and work with other Train-
ers (other players or Non-Player Characters). Players will
act throughout the world of Pokémon by working together
to challenge Pokémon Leagues, take on Grand Festivals,
explore Pokémon-dominated wilderness, or even save the
world from a nefarious organization. Battling alongside
Pokémon, solving puzzles, encountering completely new
Pokémon species, or discovering other secrets to the Poké-
mon world are just a few things a player might experience.
Dice
Like many other tabletop games, Pokémon: Tabletop
Adventures uses d4, d6, d8, d10, d12 and d20 (Dice are
named for the number of sides they have). Different dice
are used at different times, but you will always know which
dice to use when you’re asked to. For example, a Pokémon
attack known as Tackle says to use
“2d6,”
meaning you will
total the result of two rolled d6 and use that result. Argua-
bly the most important die will be your d20. The d20 will be
used to check how successful you are whenever you as a
Trainer attempt anything that is some kind of task with risk
The GM will create stories, NPCs, and scenarios to fill the
of failure. You will use modifiers related to your stats in
Pokémon world with. By dropping players into the world,
addition to the d20, so a Trainer who has a high stat in
GMs will explain and describe whatever Players encounter
Speed might successfully climb a wall more often than their
and then Players will say how their Trainers react in game.
friend with a very low Speed stat. Whether its attacking,
Sometimes a die roll will be made, but generally the GM will
understanding a wild Pokémon's intentions, deceiving an
tell Players whether or not their endeavors succeed and
NPC, finding a clue in a dusty room, or even attacking with
what happens around the Players as a result of their ac-
your Pokémon, you will use a d20 before any additional die
tions. For example, a group of Trainers may happen across
rolls.
a Team Rocket grunt stealing a Pokémon from a young per-
son. Will the Players challenge the Team Rocket grunt with
their Pokémon or jump on them? Will they return the Poké-
mon to its rightful trainer or become villains themselves? A
GM will continue to narrate as more and more decisions
are made by Players as the story unfolds.
The game is played in a world where many fantastic ani-
mals are able to be energized and stored nicely in a ma-
chine called a Poké Ball. These animals are called
“pocket
monsters,” or Pokémon for short, and they are carried as
tools, friends and partners by Pokémon Trainers. Trainers
have various skills and abilities each defined by a Trainer’s
goal. There are Ace Trainers, who focus all of their energy
into making their Pokémon the best fighters they can.
Breeders, who raise Pokémon as if they are their own chil-
dren and groom them up to be powerful. The Researcher
gathers information and serves as a party’s go-to girl when
they confront a creature they’ve never met. Rangers are
defenders of nature who dedicate their life to the protec-
tion of a wild creature’s habitat while employing wilds in
their feats. The Coordinator employs their Pokémon in
Contests and battle as she shows off their beauty.
The game has no definite goal and therefore has no ab-
solute end. A GM can have an overarching plot that in-
volves visiting tens of cities that would take over 100 hours
of gameplay to experience. As a result, players may find
themselves getting together weekly or monthly and contin-
uing play from where a previous session left off. As players
overcome obstacles they will grow, as will their Pokémon,
and together will become stronger and stronger as they
continue to face greater and greater threats to defeat. With
no absolute goal, the game continues indefinitely– but the
story for one Trainer may end. Perhaps they retire, or meet
a mournful end? Either way, the game can continue if the
Player creates a new Trainer to continue with. As long as
the Players and GM are having fun creating a story together
Pokémon: Tabletop Adventures never has to end.
What are the rules for?
Basically, you as a player, can direct your Trainer to try
and do anything you want. However, most of your actions
are limited to what a real human might be capable of. In
that sense, most rules are actually for breaking common
sense and making you exceptional in the exceptional world
of Pokémon. While you may not be able to fly, there are
rules for how to use your Pokémon to fly. While you might
not be able to memorize the Pokédex in its entirety, the
Researcher class allows you to freely read and study the
Pokédex books as if you have memorized it. While you
might not be able to look at a person’s face and discern if
they are lying to you, an Insight check’s rules may help you
know whether or not an NPC is being honest with you.
Welcome
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