Sherwood - Quickstart.pdf

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Sherwood
A Quickstart Game of Outlaws
Sherwood
A Game of Outlaws
Written
by Richard Ruane
Edited
by Lisa Padol
Cover Art
from Adobe Stock
Cartography
by Dyson Logos
Beta Reading
by John Harness, Justin
Kahler, Layla Adelman
Based on
Enoch’s Wake: A Players Guide to
the Infinite Void
by Richard Ruane,
Edited by Jared Sinclair.
All text other than quotes from other
sources (including translations) is
available under a Creative Commons
Attribution 4.0 International License
(CC BY 4.0).
If you'd
like a text-only version with better
table accessibility, use this link for the Google Doc:
https://r-rook.click/sherwood-quickstart
CONTENTS
Welcome to Sherwood Page 1
Becoming at Outlaw
Outlaw Careers
Flee Your Troubles
Name Your Connections
Page 2
Page 4
Page 8
Page 9
Create & Equip Your Outlaw Band Page 10
How to Play the Game Page 13
Injury, Recovery & Downtime
Game Mastery
Page 18
Adventure Starter:
The Tax Raid
Page 19
Page 16
Lithe and listen, gentlemen,
That be of freeborn blood;
I shall you tell of a good
yeoman,
His name was Robin Hood.
Robin was a proud outlaw,
Whiles he walked on ground,
So curteyse an outlawe
as he was one
Was never none yfound.
–The Gest of Robin Hood
Sherwood
We think we know the outlaws of
Sherwood Forest. Their leader is an
outlawed earl named Robert or Robin who
fought with Richard the Lionheart in the
Third Crusade and returned to live in
Sherwood Forest. He had companions
named Tuck and John and a lover named
Marion. Robin makes them abide by his
code of non-violence while they wait for
King Richard to return and end the
usurpation of the king’s brother, Prince
John. They survive by poaching and
banditry, sharing most of what they steal
with the poor.
But there is more to England’s mythic
outlaws. They are in the royal forests of
Sherwood, Barnsdale, Inglewood, Ely, and
even Normandy. They include historical
outlaws (e.g., Godwin, Eustace, Fulk, or
Hereward) and also legendary outlaws
(like Robin, the Curtall Friar, and
Gamelyn) who try the chief justiciar for
capital crimes, assassinate the king’s high
sheriffs, and steal from England’s abbots
in the name of the saints. They make
common cause with barons against kings,
or, echoing Wat Tyler’s Peasants’ Revolt,
demand their kings protect them from
barons, abbots, and bishops.
Sherwood is a game about outlaws. Like
the earliest outlaw stories, it takes place
in an England of chivalric romance, so the
outlaws may encounter aristocratic
sorcerers and mythical beasts or wield
strange magic of their own. The outlaws
are not waiting for a true king to return
and grant pardons, but have gone to the
woods to pursue justice and rescue people
from predatory powers that be.
Welcome to
Robin Hood started out as fanfiction and
has never been anything else.
–Carrie Vaughn,
Heirs of Locksley
Keep the following principles in mind
as you play.
Be an outlaw!
Even if a sheriff never declared your
character a wolf’s head, don’t worry about
what a typical medieval villager or
aristocrat would do or think. The forest is
too grand a place to for polite society’s
petty anxieties about sexuality, gender,
and propriety.
Fight for something!
Set some goals for your outlaw and your
band that are bigger, wilder, and more
wonderful than your character’s former,
respectable world allowed.
Dabble with magic!
While the traditional Robin Hood aren’t
about the magical and mysterious, plenty
of Robin Hood novels, movies, and
television
shows are.
Ditch ethnic conflicts!
The Saxon-Norman conflict was tacked on
to the Robin Hood legend and in the 19th
century.
Fuck the true king!
Waiting for King Richard to return was a
very late addition to the Robin Hood
legend. In the original ballads, kings were
nothing more than occasionally useful
tools.
Embrace diversity!
Avoid confining yourselves to the biased
and discredited accounts of historians
from well over a century ago. Go into the
forest and find the range of people living
free of bigotry.
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