a-state - Skill & Combat Tables.pdf
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skill & combat tables
Skill Modifiers
Difficulty
Absurdly Easy
Very Easy
Easy
Simple
Routine
Complicated
Challenging
Difficult
Very Difficult
Extremely Difficult
Formidable
Impossible
Modifier
+80
+60
+50
+40
+30
+10
0
-10
-30
-50
-70
-90
Fire Combat Called Shot Modifiers
Area
Head
Chest
Abdomen
Arm
Upper Leg
Lower Leg
Penalty
-40
-20
-20
-30
-20
-30
Sample Armour Values
Cover Type
Brick Wall
Plasterboard Wall
Reinforced Concrete
Table
Wooden Door
AV
10
03
40
02
03
Melee Combat Area To-hit Modifiers
Area
Head
Chest
Abdomen
Arm
Upper Leg
Lower Leg
Penalty
-20
-10
-10
-15
-10
-15
Hit Location Table
D10 Role
1
2,3
4
5
6
7
8
9
10
Location
Head
Chest
Abdomen
Right Arm
Left Arm
Upper Right Leg
Upper Left Leg
Lower Right Leg
Lower Left Leg
Fire Combat Range Modifier
Range
Close
Medium
Long
Extreme
Penalty
00%
-20%
-50%
-80%
Damage Table
Fire Combat Situational Modifiers
Situation
Walking
Jogging
Running
Sprinting
Poor Light
Bad Light
Near Dark
Mist
Fog/Smog
Light Rain
Heavy Rain
Poor Footing
Restricted Movement
Aiming (1 second)
Aiming (2 seconds)
Aiming (4 seconds)
Aiming (8 seconds)
Laser Targeting
Modifier
-10
-20
-30
-40
-10
-30
-70
-20
-40
-10
-30
-10
-10
+10
+20
+30
+40
+20
Head
Chest
Abdomen
Upper Leg
Lower Leg
Arm
Light
1S
2S
1S
1S
Bleeding
Bleeding
Moderate
4S
4S
2S
2S
1S
1S
Serious
Dead
Dead
4S
3S
2S
2S
First Aid Situational Modifiers
Situation
Modifier
Light Wound
+0%
Moderate Wound
-20%
Serious Wound
-40%
Using Extemporised Materials
-20%
Working Under Poor Conditions
-20%
(e.g.: in a rain-soaked alley)
Working Under Terrible Conditions -40%
(e.g.: in a combat zone with mortar shells falling all around)
skill & combat tables
Shock Point Accumulation
Most Severe Wound Is
Light
Moderate
Serious
Additional Shock Points
+1 per hour
+1 per 30 mins
+1 per 10 mins
Vehicle Maneuver Task Modifiers
Task
Drive/pilot in a straight line
Shallow turn
Medium turn
Sharp turn
Gentle weaving
Violent dodging
Sharp braking
Bootlegger turn
(
ground vehicles only)
Power dive
(aircraft only)
Modifier
0
-10
-20
-40
-20
-50
-30
-60
-40
Recovery From Injuries Modifiers/Effects Of Care
Level Of Care
Intensive hospital care
Hospital care
In-home care
Mod
+20%
+0%
-20%
Recovery
1 shock point regained
per day
1 shock point regained
per 2 days
1 shock point regained
per 4 days
Vehicle Fire Combat Range Modifiers
Range
Close
Medium
Long
Extreme
Modifier
00%
-20%
-50%
-80%
Falling Damage
Height
0 - 2m
3 - 4m
5 - 7m
8 - 10m
10m+
Damage Value
06
10
14
18
20
Vehicle Hit Location Table
D10
1
2
3
4
5
6
7
8
9
10
Location
Superstructure
Superstructure
Powerplant
Powerplant
Drivetrain
Controls
Sensors
Weapons
Passengers
Crew
Vehicle Maneuver Stat Modifiers
MAN
1
2
3
4
5
6
7
8
9
10
Controls
Crew
Passengers
Weapons
Modifier
-40
-30
-20
-10
+0
+10
+20
+30
+40
+50
Light
MAN reduced by 2 levels.
1 crew member takes hit at 50%
of penetrating damage.
1 passenger takes hit at 50%
of penetrating damage.
1 weapon out of action. Repairable.
Medium
MAN reduced by 5 levels.
All crew take hit at 50% of
penetrating damage.
All passengers take hits at 50%
of penetrating damage.
1 weapon destroyed.
Noticeable damage to superstructure,
RES reduced by 30%.
ACC and SPD reduced by 50%.
ACC, DEC and SPD reduced by 50%.
1 sensor destroyed.
Heavy
Vehicle is uncontrollable.
Crew killed.
Passengers killed.
All weapons destroyed.
Catastrophic damage.
Catastrophic damage.
Destroyed.
All sensors destroyed.
Superstructure
Holes in superstructure, minor damage,
RES reduced by 10% (round up)
Powerplant
Drivetrain
Sensors
ACC and SPD reduced by 25%
ACC, DEC and SPD reduced by 25%
1 sensor put out of action. Repairable.
Catastrophic damage: The vehicle is totally destroyed. All passengers and crew take damage equivalent 50% of that which penetrated the vehicle.
Destroyed: The component in question is rendered useless and unrepairable.
Plik z chomika:
Matrinicz
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