D&D5e - Mystara - Player's Handbook.pdf

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Page
Pl ayer's
Handb ook
Nations
Cities
Center s of Lear ning
Locations of Ill Repute
Cr im e and Punishm ent
Calendar s and Holidays
Dr ead Cr eatur es
M oney of M ystar a
Factions of M ystar a
Races of M ystar a
Classes of M ystar a
New Ar chetypes
Backgr ounds
New Feats
Im m or tals
Dom ains of the Spher es
Secr et Cr afts of Glantr i
Nor dic Runes
New Spells
M agic Item Availability
M ajor Im por ts and Expor ts
M ar kets and Guilds
New Equipm ent
Castle Constr uction
Captain Quinn's Nautical Em por itum
Tar la's Epicur ian Delights
M aps of M ystar a
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This star ted as a labor of love for catching up on the ear liest year s of my gam ing hobby, and it
just exploded into the m assive effor t you ar e now r eading. I had no idea it w as going to get
this big, but things just kept com ing up and I had to put them in to be inclusive. I didn't get it
r ight on the fir st tr y, this is at least the 40th ver sion. I even had to change the pr ogr am I w as
using because it r apidly outstr ipped the w or d pr ocessor I had been using. It w asn't cheap, I
w as told ear ly to use all or iginal ar t and to keep it fr ee to dow nload. W hile I handled the
w r iting fr ee of char ge, the ar t had to be contr acted out, thankfully sever al of you helped
alleviate the cost. I tur ned this over to Reddit for playtesting, and after that fiasco to 5th
Edition D&D facebook page along w ith the var ious M ystar a Fan Pages. Together w e
ham m er ed out all the ar chetypes, feats and m iscellaneous r ules. I hope you enjoy it and
m aybe M ystar a one day w ill m ake an official com e back .
This w or k is not a challenge to any copyr ight or tr adem ar ks held by any individual or
com pany. This is a conver sion fr om BECM I Dungeons and Dr agons to 5th Edition Dungeons
and Dr agons. This handbook is fr ee for any w ho w ish to dow nload it. M any thanks to Br uce
Hear d and the other author s of M ystar a for giving us the gr eatest setting for our adventur es.
All ar t is filler except w or ks by ar tists denoted below , I w ill r eplace the filler as new ar t is
com pleted. This is a fan w or k and is not for sale.
Wr iting and Layout: Glen Welch
Im m or tals Section: M ar co Delm onte
Revised M aps by: Thor finn Tait
Illustr ations: M ischa Jones, Heather Holcom b, Keith Byer s, Rick Her shey
M ischa's Ar t Page: http://m ischacelfr um os.deviantar t.com /
No par t of this book is intended as a copyr ight challenge.
Supr em e thanks to Br uce Hear d, Dave Ar neson and Gar y Gygax, w ithout w hich this w ould
have never happened.
Special Thanks To: Glen Butcher , W 'r aa Butler , Daniele Cuocci, David Finch, Giuliano
M ichelon, Giovanni Paniccia, Robin Sm ith, Pieter Spealm an, Sam Stockdale
If anybody can help out fund new ar t please go her e: http://w w w.gofundm e.com /M ystar a
V27
3
Placesand Tim
es
4
Alfheim
Alfheim has only one tr ue city, Alfheim Tow n.
Bar ely m or e than a tr ading post com par ed to
other capitols, all nations that have diplom atic
ties to Alfheim have their em bassy ther e.
Alfheim is know n for its m any high m agic ar eas,
w her e m onster s m agically appear and the fey
ar e found in gr eater num er than anyw her e else
Alfheim is divided in clans, each w ith w ith its
ow n ter r itor ies and goals.
Cl an s
Cl an Ch ossu m
is the m ost open of the clans,
w elcom ing contact w ith outsider s. Chossum is
the m ost m er cantile of the clans, and pr ofits
gr eatly fr om tr ade w ith other nations.
Cl an Er en dyl
is consider ed the r oyal clan, as the
Dor iath, the cur r ent king, is has blood ties to it.
Er endyl has the lar gest num ber of elves
involved in the gover nm ent of Alfheim .
Cl an Feadi l
is the new est clan, and one of the
m ost xenophobic. Feadil believes str ongly in
r estr icting access to Alfheim to hum ans, though
oddly enough they get along w ell w ith dw ar ves.
Cl an Gr u n al f
ar e the car etaker s of the
Canolbair th for est. They tend not just to the
gr eat tr ees, but also ser ve as gam e w ar dens to
keep the anim al populations under contr ol.
Cl an Lon g Ru n n er
is the m ost insular of all the
clans, w anting nothing to do w ith outsider s, and
little to do w ith the other clans. They pr efer to
use their clan nam e over their r eal nam e.
Cl an M eal i di l
m aintains the vast histor y of
Alfheim . They have gr ow n a Hom e Tr ee just to
hold all their scr olls. The m ost conser vative
clan, even their dr ess style is ar chaic.
Cl an Red Ar r ow
ser ves as the bulk of Alfheim 's
m ilitar y. They ar e tor n betw een closing the
bor der s for pr otection and lear ning new tactics
and str ategies fr om other nations.
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Gover nm ent: M onar chy
Capitol: Alfheim Tow n
Language: Elven
Size: 17,950 sq. m iles
Alfheim is hom eland of the sylvan elves,
encom passing the entir ety of the Canolbair th
For est. Sur r ounded entir ely by the tr ading
nation of Dar okin, the elves m aintain cor dial
r elations w ith m ost of their neighbor s. The
Canolbair th For est is know n for its gigantic tr ees
that the elves building their dw ellings in, as w ell
as being hom e to som e of the fier cest cr eatur es
in the know n w or ld.
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