Gate Pass Gazette 10.pdf

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Issue
10
Primeval
Destinies
Useful Utility Spells
Practical Magic:
Extraordinary
Archetypes
Decidedly Urban Living:
Feats for Citified Heroes
H
Welcome!
ail and well met, readers, and thank you for joining
us in front of the fireplace for this month’s issue of
the Gate Pass Gazette, the official publication for all
things
Level Up: Advanced 5th Edition!
This issue brings
with it a host of articles, including a new line of spells for the
practical-minded and a set of powerful destinies for those
driven by the very aspects of creation. Joining the party
is also a set of feats for adventurers more at home on city
streets than ancient forests, and a roster of archetypes for
uncannily extraordinary heroes has brought a lovely side
dish.
Once you’ve had your fill, we hope you’ll plan your next
trek over the river and through the woods to join us next
month for even more content, including new environmental
challenges, combat maneuvers, archetypes, and new
heritages ready to brave the cold. Before you head out, don’t
forget to double check your climbing gear, strap on those
crampons, and, as always…
Credits
Editor:
Savannah Broadway
Cover Art:
Yeysson Bellaiza
Interior Art:
Rachel Maduro,
Yeysson Bellaiza, Phil Stone,
pixabay.com
Graphic Design:
Xanditz
Gate Pass Logo:
Xanditz
EN Publishing - PO Box 1945
SOUTHAMPTON, SO18 9QW
Level Up!
- Savannah Broadway
©2022 EN Publishing
Tab l e o f Co nt e nts
E x t ra o rd in a ry Arche types
By Mike Myler
By
Pra c t ica l M ag i c: Use ful Util ity Spel ls
Pr i meva l D e st i n ie s
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Peter N Martin
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9
By T yler Om ichins ki
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D e c id ed ly Urban L i vi ng: Feats for C itified Heroes
By Andrew En gelbrite
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3
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By Mike Myler
Extraordinary Archetypes
T
here are plenty of warriors forged into
champions in training halls and many
mages that excel by studiously researching
arcana, but ultimately some can only realize
their true selves by practicing the unique
disciplines and techniques they were destined
to embody, forging their astonishing powers in
the fires of conflict. Once these uncanny advent
urers embrace their destined paths, there’s little
they cannot accomplish, and history is filled
with their legendary exploits.
collective power of their companions’ minds to
unleash havoc on the field of battle.
Concordant Power
Starting at 3rd level when you select this
archetype, in combat on your turn you can use
a bonus action to gather your party’s cognitive
strength and produce various mental effects.
When you do this, you gain a number of power
points equal to the number of allies within your
Commanding Presence (up to a maximum equal
to your Charisma modifier). These points last
for 1 minute. Once per round, you can spend 1
power point to perform one of the following:
Fire a distracting blast in place of a single melee
weapon attack. Choose a creature within 50 feet,
forcing it to make a Charisma saving throw (DC 8 +
your proficiency bonus + your Charisma modifier).
On a failed save, the creature takes a 1d4 penalty on
the next attack roll or saving throw that it makes.
Concordant Commander
(Marshal)
Command is a privilege, duty, and terrible
responsibility all rolled into one, but more than
anything else a leader is only as good as the
bond they share with the people around them.
Certain marshals have found themselves able to
truly put this maxim into practice, wielding the
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