BX - Chronicles of Altrusia - (A1) The Goblins Lair.pdf

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Chronicles of Artrusia Adventure
BX A1
By Tony Garcia
An Adventure for Character Levels 1-3
The Goblins Lair
“Constant attacks have been carried out in the forest region near Holyrock. The small town of Taveiro
Village was raided by a group of Goblins that are plundering the agricultural region near the city. There
is suspicion that there is a lair of these beings near the village, but so far, no one has been able to find the
place. The mayor of the city is hiring adventurers to discover and eliminate this band of Goblins. It offers
a big reward, in addition to allowing the booty found with these beings to own the heroes. Are you ready
for the challenge? ”
Art by : Guto Praguer and Tony Garcia
Voxel House Game Studio - 2021
http://www.voxelhouse.com
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Goblins Lair
“Constant attacks have been carried out in the
forest region near Holyrock. The small town of
Taveiro Village was raided by a group of Goblins
that are plundering the agricultural region near
the city. There is suspicion that there is a lair of
these beings near the village, but so far, no one
has been able to find the place.
The mayor of the city is hiring adventurers to
discover and eliminate this band of Goblins. It
offers a big reward, in addition to allowing the
booty found with these beings to own the heroes.
Are you ready for the challenge? ”
About our Adventure
Starting the Adventure
“News from the small town of Taveiro Village about a
group of Goblins raiding the region, attacking nearby
farms, looting and killing unsuspecting farmers. The
Mayor, Marcus Scratbush, offers a reward of 600 gold
pieces to the one who brings the head of “Razor,” the
Goblin who leads this band. He calls on all adventurers
interested in such a challenge. The city is in an uproar
as all interested Free Kingdoms arrive searching for this
bandit and his band of Goblins. ”
Goblins Lair is a “One Shot” style adventure, one that you
can play in an afternoon or fit into your larger campaign.
This adventure is designed for up to 4 players from level 1
to 3. We recommend using the basic BX books. We also
recommend BX Essentials Adventures and Treasures, to
give some items for players (mainly treasures / weapons
Arriving in Taveiro Village
/ armor, etc.)
This adventure takes place in the world of Artrusia, which
we will present to you in the future, with very rich lore
and with the possibility of many adventures in different
parts of this place. However, you can adapt to your game
table or your game world without any problems.
The Dungeon Master can also feel free to draw or
determine some treasures, we let him handle it freely.. We
hope you can have fun and we will appreciate feedback
from you about our first module in this format.
Now what we ask of you are comments, observations
regarding this product. We are working on a whole series
of modules and adventures ready in BX format, always
looking to bring news to you. We would appreciate it very
much if you found any typo or even some criticism of the
language, as English is not our native language.
As we have been playing RPG since the ‘80s, it is a joy to
work with the spirit of the time and bring a little bit of the
atmosphere to our game tables. Remembering that this
product is the first and our goal is whenever possible to
give you good material.
Reaching Taveiro Village, players will encounter a
movement of many adventurers in search of the Goblins.
There are posters around the city with the possible face
of “Razor” and with the values of 600 gold pieces of
reward.
Players will search for information in the only tavern in
the city, “Tavern of the Giant.” There, players will be able
to do 4 tests with NPCs using their Charisma. (At the end
of this adventure, we have a small bestiary with NPCs)
Notes for Dungeon Master
Passing the test: The NPC says that Razor and his
gang were spotted about 15 km ago, about 2 days ago,
attacking a farm and indicates the way to the place.
Not Passing the Test: It will be necessary to go to the City
Hall and pay 1d6 gold pieces to receive this information.
With the information, you can buy food and water at (See
table of items in the BX Essential Classes and Equipments)
and, if necessary, equipment at Natty Warehouse. Then
you can start the journey towards the last spotted position
of Razor and his band.
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Tony Garcia - April 2021
Starting the Adventure
Traveling to the Site
The indication of the location of the last sighting of
Razor takes players to a destroyed farm. The site has
burned buildings. You can investigate the location. Roll
1d6 and see the table below:
1.2- Encounter
3,4,5,6 - Goblin Footprints
In the case of Goblin Footprints, they go to a nearby
forest. Upon reaching the forest, the footprints enter a
forest trail inside. In case of encounter roll 1d6 in the
table below
1.2 - 1d6 goblins
3.4 - 1 Goblin wounded near death
5.6 - Corpse of a Goblin.
Goblins - Attacks the adventurers. In case of victory,
they find a map in a dead goblin body.
Taveiro Village
The Forest
“The forest is closed with tall pines, thick bushes, and a
trail that winds through the forest. There is a mist covering
certain parts of it. There are a lot of birds singing, and the
vegetation is in its exuberance. ” Players entering the forest
must roll a test to find their way to the Goblin’s Lair. Roll
1d6 and see the table below:
1 - Keep walking through the forest. Roll in this table again
2 - Encounter (Use the table in the map section). Roll in
this table again
3 - Remains of hunters’ camp, nothing found. Roll in this
table again
4-Findings, roll 1d6. 1-2 food, 3-4 nothing, 5-6 1d6 healing
points of 1d4 hit points. Roll in this table again
5- Signs of Goblins - Roll in this table again with a +1 bonus
on the result
6 - You
find the entrance to a cave covered by a bush.
The Map
The Map is written in crude characters, in the
language of the goblins. However, it is possible
to interpret by symbols that indicate a forest trail.
When going through the trail, adventurers will see
signs indicating the direction to the Goblins Lair.
Roll 1d6 to check for an encounter
1.2- 1d6 goblins
3.4 - 1d6 zombies
5.6 - No encounter
When the encounter is over, players will find the
entrance to a cave covered by a bush. When they
clear the bush, they will see a wooden ladder
that descends into the darkness, about six feet
below. They can go down the ladder and enter the
Goblin’s Lair.
When they clear the bush, they will see a wooden
ladder that descends into the darkness, about six feet
below. They can go down the ladder and enter the
Goblin’s Lair.
If in 6 rolls, the players cannot find the entrance to the cave,
the day ends, and the night arrives. The party must set up
camp and roll 1d6 at the encounter table on “The Map”
section. The next day the players will roll again in the table
above, with a bonus of +1 on the rolls.
Note: if the roll result is 5 in the table, it adds +1 to the
original bonus (becoming +2 and so on) on the future rolls.
Notes for Dungeon Master
- Upon reaching the Goblins Lair, the DM can
optionally have 1 encounter with 1d6 goblins.
These will provide 1d6 healing potions with 1d6
hit points to players when defeated.
- Torches: The Goblins’ Den, so it is unnecessary
for players to have them; however, if the DM can
apply a -2 penalty on the hit roll due to the low
light of the location.
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Taveiro Village
2
5
1
4
3
Pop: 120 people
Legend
1- Main Gate
2- Mayor House
3- Tavern of the Giant
4 - Natty Warehouse
5- Market Square
Houses
Fountain
Guard Towers
Taveiro Village is a small town within the forests near
Hollyrock inhabited by about 120 people and serves as
a commercial warehouse and caravan support station. It
was founded about 130 years ago by a group of military
personnel exploring the region, searching for bandits and
rebel mercenaries. It has a high wall with iron gates that
remain open during the day, thus ensuring an inflow and
outflow.
From 8 pm no one enters the city, only the next day from
5 am. The city is about 3 days on foot from Santapedra,
and 1 day from Thunder Keep, in the middle of the
forest. The city has in its vicinity an agricultural region
that produces wheat and apples, being a product that
generates profits for the locality.
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