Black Hack - Eight of Wands; 8 Class Alternatives.pdf
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The
EIGHT
VIII
O
F
WANDS
8 Class Alternatives
(with a nod toward 5th Edition)
for use with
The Black Hack
Developed by:
I CAST LIGHT
Special Thanks to:
David Black
v. 1.1
FORWARD
“The Eight Hack” would have been in keeping with the
theme, but The Eight of Wands tarot is traditionally
interpreted as movement, change, and travel which are
solid embodiments of an RPG class. This started as a
conversion for my own game from 5e, but then I
thought other players and DMs might find it useful.
Thank you for your purchase, interest, and any future
comments or suggestions. Those (and praise) can be
directed to icastlightlvl1@gmail.com
Table of Contents
1. Barbarian
2. Ranger
3. Smuggler
4. Poisoner
5. Paladin
6. Druid
7. Sorcerer
8. Warlock
9. Additional Rules
10. Design Philosophy
BARBARIAN
Starting HP:
HP/Level/Resting:
Weapons:
Armor:
Attack Damage:
1d12 +4
1d12
All
Gambeson, Leather, Small shields
1d8/1d6 (unarmed/improvised)
SPECIAL FEATURES
RAGE!
A Barbarian can make a rage attack using a d20
for Attack Damage with a melee weapon. The die
decreases one size each turn unless the Barbarian’s
opponent has been killed by the Barbarian’s last attack.
CLEAVE!
If a Barbarian is using a two-handed weapon,
they double the result of the damage dice on a natural
attack roll of 1-2. If the creature has less HD than the
Barbarian its head is removed on a successful hit.
KILL!
As a part of their action, a Barbarian can make 1
additional attack per odd level after the first.
LEVELING UP
RAGE!
A Barbarian can Rage once per per level; restore
after an 8 hour rest.
Roll to see if attributes increase. Roll twice for
STR &
DEX.
RANGER
Starting HP:
HP/Level/Resting:
Weapons:
Armor:
Attack Damage:
Higher of 2d10 +4
Higher of 2d10
All swords, all bows
Gambeson, Leather, Chain mail
1d8/1d6 (unarmed/improvised)
SPECIAL FEATURES
Resourceful fighter:
A Ranger always rolls both Attack
Damage dice when in combat or physical struggle. If the
Ranger equips two one-handed melee weapons, then
they may roll 2d8 and take the higher result.
Master tracker:
A Ranger has Advantage on
WIS or INT
rolls to track targets in or any roll to navigate wilderness
areas.
Beast friend:
The Ranger starts with a 1 HD raptor, canid,
or feline beast friend. The Ranger may give up their
movement to allow the beast to move & perform an
action. All rolls are made against Ranger’s
WIS;
damage
& armor as monster of equal HD.
LEVELING UP
As a part of their action, a Ranger can make 1 additional
attack per odd level after the first.
A beast friend gains 1 additional HD per level (5 HD max).
Roll to see if attributes increase; Roll twice for
STR & WIS.
Plik z chomika:
Matrinicz
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