Necromunda Omnibus Two.pdf
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TABLE OF CONTENTS
FLESHWORKS BY LUCIEN SOULBAN
PROLOGUE
CHAPTER ONE
CHAPTER TWO
CHAPTER THREE
CHAPTER FOUR
CHAPTER FIVE
CHAPTER SIX
CHAPTER SEVEN
CHAPTER EIGHT
CHAPTER NINE
CHAPTER TEN
CHAPTER ELEVEN
CHAPTER TWELVE
CHAPTER THIRTEEN
BACK FROM THE DEAD BY NICK KYME
CHAPTER ONE
CHAPTER TWO
CHAPTER THREE
CHAPTER FOUR
CHAPTER FIVE
CHAPTER SIX
CHAPTER SEVEN
CHAPTER EIGHT
CHAPTER NINE
CHAPTER TEN
CHAPTER ELEVEN
CHAPTER TWELVE
CHAPTER THIRTEEN
CHAPTER FOURTEEN
CHAPTER FIFTEEN
EPILOGUE
OUTLANDER BY MATT KEEFE
PROLOGUE
CHAPTER ONE
CHAPTER TWO
CHAPTER THREE
CHAPTER FOUR
CHAPTER FIVE
CHAPTER SIX
CHAPTER SEVEN
CHAPTER EIGHT
CHAPTER NINE
CHAPTER TEN
CHAPTER ELEVEN
CHAPTER TWELVE
CHAPTER THIRTEEN
CHAPTER FOURTEEN
NATHAN CREED BY JONATHAN GREEN
FOREWORD
BAD SPIRITS
MAMAS BOYS
BOYZ IN THE HIVE
FIRESTARTER
BAD MEDICINE
THE BATTLE FOR THE DOME 7-7-3
PIT FIGHTS
SPIDER DAEMONS
MEDECINE MAN
RETRIBUTION
URBAN LEGEND
“In order to even begin to understand the blasted world of Necromunda
you must first understand the hive cities. These man-made mountains of
plasteel, ceramite and rockrete have accreted over centuries to protect
their inhabitants from a hostile environment, so very much like the termite
mounds they resemble. The Necromundan hive cities have populations in
the billions and are intensely industrialised, each one commanding the
manufacturing potential of an entire planet or colony system compacted
into a few hundred square kilometres.
The internal stratification of the hive cities is also illuminating to
observe. The entire hive structure replicates the social status of its
inhabitants in a vertical plane. At the top are the nobility, below them are
the workers, and below the workers are the dregs of society, the outcasts.
Hive Primus, seat of the planetary governor Lord Helmawr of
Necromunda, illustrates this in the starkest terms. The nobles — Houses
Helmawr, Catallus, Ty, Ulanti, Greim. Ran Lo and Ko’Iron — live in the
‘Spire’ and seldom set foot below the ‘Wall’ that exists between
themselves and the great forges and hab zones of the hive city proper.
Below the hive city is the ‘Underhive’, foundation layers of habitation
domes, industrial zones and tunnels, which have been abandoned in prior
generations, only to be reoccupied by those with nowhere else to go.
But… humans are not insects. They do not hive together well. Necessity
may force it, but the hive cities of Necromunda remain internally divided
to the point of brutalisation, outright violence being an everyday fact of
life. The Underhive, meanwhile, is a thoroughly lawless place, beset by
gangs and renegades, where only the strongest or the most cunning
survive. The Goliaths, who believe firmly that might is right; the
matriarchal, man-hating Escher; the industrial Orlocks; the
technologically-minded Van Saar; the Delaque whose very existence
depends on their espionage network: the fiery zealots of the Cawdor. All
strive for the advantage that will elevate them, no matter how briefly,
above the other houses and gangs of the Underhive.
Most fascinating of all is when individuals attempt to cross the
monumental physical and social divides of the hive to start new lives.
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