Readme.txt

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Welcome to Dark Vengeance(tm).  Hope you enjoy the game!

1. INSTALLATION NOTES
2. HARDWARE NOTES
3. ADVANCED USER SETTINGS
4. MULTIPLAYER NOTES
5. MISCELLANEOUS/ERRATA
6. TECHNICAL SUPPORT

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Please also check the MOREHELP.TXT file for additional feature clarifications and installation notes.  This file can be found on your Dark Vengeance CD and will be installed in your Dark Vengeance directory.
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1. INSTALLATION NOTES
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DARK VENGEANCE SYSTEM REQUIREMENTS
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Pentium(R) 166Mhz
Windows(R) 95 / Windows 98
16 MB RAM
50 MB available HD space
DirectDraw(TM) 100% compatible video card
DirectSound(TM) 100% compatible sound card
DirectX(TM) 6.0 (Included)
TCP/IP (Open Transport) required for multiplayer gaming.

- Recommended - 
Pentium 200MHz MMX(R)
32 MB RAM
250 MB available HD space
Direct3D(TM) 100% compatible 3D-video accelerator with minimum 4MB vRAM
DirectSound3D 100% compatible 3D-sound card.

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DARK VENGEANCE REQUIRES DIRECTX(tm) 6.0
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IF YOU HAVE WINDOWS(R) 95 or WINDOWS(R) 98, 
PLEASE READ  BELOW...

Please keep in mind that Dark Vengeance requires DirectX 6.0 or newer in order for the game to run.  DirectX is the name of Microsoft(R) enhancements to Windows which games like ours utilize for performance improvements.  There are two parts to DirectX: (1)the libraries which our installer will recommend if you have an older version, and (2) device drivers which are DirectX compatible.  So, in case you manually copied our game files to install the game, we'd like to remind you that you may still need to install DirectX.  You can do this manually from our game CD or by downloading the latest version of DirectX from Microsoft and then running DX6ENG.EXE, or the newer appropriate version.

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DIRECTX 6.0 COMPATIBLE DRIVERS ARE ALSO IMPORTANT
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WE ENCOURAGE YOU TO ALWAYS SEEK THE LATEST AVAILABLE DEVICE DRIVERS FOR YOUR SYSTEM IN ORDER TO OPTIMIZE PERFORMANCE.  CONTACT YOUR HARDWARE MANUFACTURER FOR MORE INFORMATION.

On to the matter of drivers:  We'd like to remind you to double check that your pertinent system device drivers (video, sound, and input) are certified as DirectX 6.0 compatible, especially in the case you have a Direct3D compatible 3D-graphics video card.

Please contact your hardware manufacturer if you have any concerns about compatibility with DirectX 6.0.


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2. HARDWARE NOTES
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SoundBlaster Live!(TM) Owners:   EAX Support
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SoundBlaster Live!(TM) owners should make sure to get the latest drivers off of the Creative(R) website (www.creative.com).  Users with Cyrix 6X86 processors should also download the latest Cyrix-specific upgrade on the Creative website.


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3. ADVANCED USER SETTINGS
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OK, WE'RE TRUSTING THAT YOU CAN "HANDLE" THE FOLLOWING INFORMATION. MAKE US PROUD, YOU GEEKS.

HOW TO CUSTOMIZE CONTROLS AND "DE-CHORD" GAME FUNCTIONS
If you've read the doc you probably know by now that Dark Vengeance offers a game interface which is based on the concept of "chording" game functions with the central movement keys... sort of like playing a chord on a musical instrument, or you'll also know the concept as "holding down the control key and then another key" to create yet another command.

Well, we know that some of you just can't ever be satisfied to be conformists, and others always want more features than we may feel are safe for mere mortals to have presented to them in game menus, so we've included ways to customize beyond the in-game interface.  Eat your heart out.  You can also AT YOUR OWN RISK set special parameters in your DVKEYSET.INI file.  

The format of the INI file is straightforward:
{INPUT} = {FUNCTION}   
Where valid inputs are all keys, mouse functions and joystick functions installed and known through DirectInput via 100% compatible DirectX device drivers.
Got that?   
{INPUT} = {FUNCTION}.

Hey, and don't put the strings in quotes, either.

FUNCTIONS you can "bind" inputs to beyond the defaults are, for example:

ATTACK_RIGHT  (duplicates the function of using the ATTACK chord key and the RIGHT movement key, but on a single customized input; therefore, what we call "de-chorded")

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LIST OF SPECIAL KEY INDENTIFIERS
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These are in addition to other "normal" keyboard keys, which are of course "fair game" to remap as you desire.
Note that the F Keys and Numeric keys are restricted, as well as Return/Enter, Tab, Backspace and CapsLock... so keep away from there.

CTRL
ALT
OPT (for Mac)
CMD (for Mac)
SHIFT
SPACE
INS
FWDDEL
HOME, END, PGUP, PGDN
RETURN
CLEAR
DEL

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MOUSE BINDING SUPPORT
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MOUSE_LEFT, MOUSE_RIGHT, MOUSE_UP, MOUSE_DOWN
MOUSE_ROLLUP, MOUSE_ROLLDOWN
MOUSE_BUTTON# (where # is the mouse button number)

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JOYSTICK BINDING SUPPORT
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(where $ is the Joystick number,  ## is the button number, and & is the hat number)
JOY$_BUTTON## 
JOY$_XNEG, JOY$_XPOS, JOY$_YNEG, JOY$_YPOS, JOY$_ZNEG, JOY$_ZPOS
JOY$_RXNEG, JOY$_RXPOS, JOY$_RYNEG, JOY$_RYPOS, JOY$_RZNEG, JOY$_RZPOS
JOY$_S1NEG, JOY$_S1POS, JOY$_S2NEG, JOY$_S2POS
JOY$_POV&LEFT, JOY$_POV&RIGHT, JOY$_POV&UP, JOY$_POV&DOWN

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LIST OF DARK VENGEANCE GAME FUNCTIONS FOR BINDING
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FWD, BACK, LEFT, RIGHT
SLOW
FWD_SLOW, BACK_SLOW, LEFT_SLOW, RIGHT_SLOW
JUMP
FWD_JUMP, BACK_JUMP, LEFT_JUMP, RIGHT_JUMP
DODGE
FWD_DODGE, BACK_DODGE, LEFT_DODGE, RIGHT_DODGE
LOOK
FWD_LOOK, BACK_LOOK, LEFT_LOOK, RIGHT_LOOK
ATTACK
FWD_ATTACK, BACK_ATTACK, LEFT_ATTACK, RIGHT_ATTACK
UNIQUE
FWD_UNIQUE, BACK_UNIQUE, LEFT_UNIQUE, RIGHT_UNIQUE
WEAPON
FWD_WEAPON, BACK_WEAPON, LEFT_WEAPON, RIGHT_WEAPON
INTERACT
QUICK_TURN
LOOK_RESET


OK, remember, no support calls on this stuff.  We're trusting that you will debug your own typos.  If you do have trouble, just delete your DVKEYSET.INI file and Dark Vengeance will give you a new one the next time you play.  Thanks, and have a blast.


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4. MULTIPLAYER NOTES
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VOYEUR MODE
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When you first enter the game as a voyeur, you'll jump in as normal and be taken straight to the follow (Voyeur) camera of the first followable character.  (Though you will not get his camera manipulations, and will miss some sound effects.)  From there, it is your standard <Backspace> to jump to the next character.  Pretty simple.  However, when that character dies, you must actively <Backspace> to the next available character, as you will not respawn with the current character you are following.

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MODERATOR SELECTIONS
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It is possible to restrict who has the ability to change the Host and Match settings during network games.  When setting up a network game server the Moderator Selection option will have three choices:1) All - any players may adjust settings for the Match and Host, best only used with folks you trust.

2) Server only - only the player set up as Player/Server may make change the Match and Host settings.

3) First Client Only - the first player to log onto the server as player only will be able to make changes.  This is most useful when the server is set up as 'headless' (no player on that machine).
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TEXTURE WARNINGS
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Systems with lower amounts of video memory (2-4MB VRAM) may experience texture problems during network games in which a large number of players are using custom or team skins.  In these situations it is recommended that the user turn off custom skins in the Player Settings menu and turn only Net Halos and/or Custom Colors on instead.
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OTHER IN-GAME FUNCTIONS
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Use the up/dn arrow keys scroll down to show team scores for teams 3+4.

Hit the <Enter> key to start a broadcast message.
This message will only go to teammates in team games.
Putting an '!' at the start of a chat message in a team game makes it broadcast to non-team-members.


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5. MISCELLANEOUS/ER...
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